Would Twintania still cast twister while perma stunning that particular player?
3) Dreadknights come down (you can see one in the end of my video) also on a timer. When a knight comes down, Twintania will perma-stun a random person until that Knight dies. The add will walk towards that person and if they reach them, the person is insta-killed. Killing the add releases them.
Anyone care to explain the neurolink? Personally I think that could be where the key lies. Maybe neurolink a stun if possible?

Twintania is slowed by neurolinks attached to her body and loses one of these links through the course of the fight which drop on the ground for each phase of the fight, increasing her attack speed as the fight goes on (or maybe only once she loses all of them, she keeps the debuff while she has 1+ and it isn't very descriptive, alas I'm not a healer to notice). Players who stand in the rings receive the slowing debuff she used to have. Standing in one reduces the damage of a different ability in the fight, and standing in them hasn't prevented people inside from getting targeted by Twister/hasn't caused Twister to deal damage instead of 1-shotting.

Also since some people have been asking certain clarifications - here's an image highlighting the main bits of one video.
http://i.imgur.com/HWnxT0h.jpg
The red circles are showing where avoided twisters have spawned behind the running players, who are all moving different directions. The explosion in the top right is one going off right as it spawns (on the main tank).

Rude replies to questions (or answers) really have no place in this thread. If you don't like a question being asked, don't answer. If you don't like an answer provided, don't insult, correct.
Last person who did that in this thread had his posts deleted and mysteriously stopped posting. ^_^


Another post from a person not yet up to turn 5
Is it possible to predict who it spawns on? Like maybe it is the last 4 people to perform an action on her before the cast?
From the two video.. it seems like its either everyone manages to dodge it or everyone gets killed. Is this consistent?
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