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  1. #10
    Player
    NarwhalShadowsun's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Narwhal Shadowsun
    World
    Ultros
    Main Class
    Gladiator Lv 68
    From every video and source I've seen, it appears that it spawns directly on you and is quite large. I don't even really see how people think they're running out of it, maybe it's just the quality of the videos, but it looks way too large to run out of in any sort of timely fashion.

    Positioning issues or not I don't think running out of the AOE is what's saving people, the post above me seems to be more logical, perhaps a certain spot in the AOE is a safe zone, or there is another mechanic from earlier in the fight / or an item. I don't see anyone safely running out of that aoe with how fast the kill is calculated. Which is what leads me to believe that the intended mechanic has nothing to do with dodging it in a traditional 'plume style' sense. This also coincides with the notion that it's 50/50, people are running at different times, speeds, perhaps standing where they need to be standing from the original cast-point at that correct point in time, ect. It's a pretty big stretch, but it actually seems a lot more logical than these running ideas.

    Brainstorm*
    Also; someone had mentioned that something was not 'right' about the adds at the start of the boss fight, are they too easy to kill, not a threat, have any noticable affect on the boss or it's mechanics in any way, at all? What are their mechanics? What is the standard method of dealing with them? Have they been tested if kept alive? Are they different from each other in any way?
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    Last edited by NarwhalShadowsun; 10-21-2013 at 10:51 PM. Reason: More