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  1. #10
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Not on Coil 5, but seeing the video, as well as the 50/50 chance on just running gave me an idea: Have you tried running just a bit and stopping? Think of it like like a
    |_____| Total aoe Range
    |xx0Xx| 0 = center, defined when twintania starts casting.

    Every time you move out of the AoE range, the skill repositions again on your feet until it is cast.

    If you run OUT of the total AoE Range, you die, because it re-aimed at your new position.
    If you stay on the initial position, you die, because that's where it was aimed early on.
    If you stay on the "X"s, however, you survive, because the "twister mine" is placed on the 0 and does not trigger.

    Reason for me to believe this: When you run all the way and still survive, that's the actual server lag saving you. On your screen you're out of the tornado, on the server you're still on the X zone, so, safe. If the server updates correctly, however, you're out of the safe zone and it re-aims, blowing up on your feet.

    This also explains why there's no early AoE indication for this skill, because it will change if you move too far while it casts, explains why it spawns on your feet regardless of how much you run and also explains why running in advance does not work consistently. You're just lucky to be on the safe zone when the server checks for the actual casting.

    So, strategy: Have everyone move a bit once it starts casting, but not too much. The idea is to avoid being in the exact position you were when it started, but not too far.
    (0)
    Last edited by AdvancedWind; 10-21-2013 at 10:55 PM.