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  1. #81
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    I've seen the video a few more times. Obviously can't test it, but now I'm almost sure it's something in the lines of what I've posted earlier. It re-aims until cast if you run too much, and you have to be close to the initial / reaimed position to avoid it, but not on the exact spot. Supposed avoiding strategy is to move 2-5 steps to the side after it starts casting, then standing still. Running too far = likely death, standing still = sure death.

    If you see the evasion video, you can notice that the twister appears very close to the position the player is when it spawns, and does not explode. He was just lucky to be on the safe spot after a "re-aiming" when the cast time ended. Picture of the exact moment the twister appears, the surviving player is right besides it. Meanwhile, on the death video, the mine doesn't even appear on screen, it blows up because you're sitting on it right when it spawns.



    EDIT: On a side note, this makes the skill work very well with that platform on the middle of the screen players have to stand on (sorry, I'm not on the fight and don't know exactly how it works). If the player who's on top of it is targetted by twister and uses this strategy to avoid it, then a twister will be placed on top of the platform and make players unable to step on it until the twister disappears.

    Now I'm 100% sure it's this.
    (0)
    Last edited by AdvancedWind; 10-22-2013 at 12:13 AM.

  2. #82
    Player
    Vaiur's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    72
    Character
    Vaiur Dawnlight
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    That actually seems plausible.
    (0)
    Member of Resonate

  3. #83
    Player
    Mjollnir's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,582
    Character
    Fiery Mojo
    World
    Gilgamesh
    Main Class
    Marauder Lv 100
    Stupid question from someone who's nowhere near this content: Tried sprinting?
    (0)

  4. #84
    Player
    Vaiur's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    72
    Character
    Vaiur Dawnlight
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Mjollnir View Post
    Stupid question from someone who's nowhere near this content: Tried sprinting?
    Yes we have.
    (0)
    Member of Resonate

  5. #85
    Player
    Shiji's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    39
    Character
    Shi Ji
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mjollnir View Post
    Stupid question from someone who's nowhere near this content: Tried sprinting?
    Hmmm yes... sprinting you say? Never been done before surely... IT JUST MIGHT WORK!

    >.> yes I have personally tried sprinting and some videos show sprinting. I really hope more people read the thread before deciding to post.


    (or I'm being trolled, if so, well done sir!)
    (0)
    :^)

  6. #86
    Player
    Mjollnir's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,582
    Character
    Fiery Mojo
    World
    Gilgamesh
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Shiji View Post
    Hmmm yes... sprinting you say? Never been done before surely... IT JUST MIGHT WORK!

    >.> yes I have personally tried sprinting and some videos show sprinting. I really hope more people read the thread before deciding to post.
    One person mentioned sprint and it wasn't included in the OP's compilation and I haven't seen any videos of it, hence adding to the discussion so stop being a sarcastic PoS and learn how to function around other people.

    Quote Originally Posted by Vaiur View Post
    Yes we have.
    The answer I expected, thanks for clarifying, prolly worth mentioning in the OP, idk.
    (1)

  7. #87
    Player
    NarwhalShadowsun's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Narwhal Shadowsun
    World
    Ultros
    Main Class
    Gladiator Lv 68
    Quote Originally Posted by Mjollnir View Post
    The answer I expected, thanks for clarifying, prolly worth mentioning in the OP, idk.
    Your question was pointless in context to what is already known about the fight, but I do agree with you that when OP is building a thread to be so serious, complete, and while taking such a commanding presence of the 'issue' (Which, since you have made countless posts of official nature regarding Twintania I assume you intend to command the known discussion about it) covering all of your bases in the OP, including questions such as Mjolnir's obvious one, is the safest and best way to the funnel the conversation. Elsewise these kind of questions get asked, and others, who have never learned the point of conversation, will lash out and attack such questions.

    Jerk post aside; I'd like to know more about the adds and this potential safe-zone area inside the AOE. I cannot test Turn 5 myself at the moment, but it seems the thread is coming onto a sound idea about the mechanic.
    (0)
    Last edited by NarwhalShadowsun; 10-22-2013 at 01:16 AM.

  8. #88
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    No excuses for a jerk post. If you feel that a post was meaningless, just ignore it.
    (3)

  9. #89
    Player
    NarwhalShadowsun's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Narwhal Shadowsun
    World
    Ultros
    Main Class
    Gladiator Lv 68
    Quote Originally Posted by HiirNoivl View Post
    No excuses for a jerk post. If you feel that a post was meaningless, just ignore it.
    Read it please - and take your own advice
    (4)

  10. #90
    Player
    Ariyn's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Enitzu Zen'yr
    World
    Goblin
    Main Class
    Paladin Lv 70
    While I have not spent much time on turn 5, I have been reading and following many different strats and ideas. There was talk about using the neurolinks on another thread, can't remember if it was here or on reddit, but can someone explain how the neurolink actually works in this fight? It could be something that people are missing that needs to be linked at a certain time (IE during the twister cast) that could cause it to weaken or even stop it?

    Planning to get back into turn 5 this week and hopefully be able to theory craft some of this myself but until then just putting in possible thoughts
    (0)

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