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  1. #1
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by bluerei View Post
    What everyone here is asking for is making the game stupidly and boringly simple, this food persistence request is another layer of a pointless game mechanic to cater to those who want the reward without the risk or work.
    You seem to miss the point. The risk versus reward of food isn't there. It gives you a nearly negligible amount of stats, and it costs a ridiculous amount of gil. even without relying on even 1 star foods they cost 3-5k gil. It basically adds a 5k gil death penalty to every time you die. That isn't even remotely close to the value they give, which is the biggest problem.

    If the game was supposed to have a more substantial death penalty, it should be everpresent, not as something that basically makes culinarian useless job.
    (3)

  2. #2
    Player
    bluerei's Avatar
    Join Date
    Aug 2013
    Posts
    43
    Character
    Aren Ashlei
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Hachiko View Post
    You seem to miss the point. The risk versus reward of food isn't there. It gives you a nearly negligible amount of stats, and it costs a ridiculous amount of gil. even without relying on even 1 star foods they cost 3-5k gil. It basically adds a 5k gil death penalty to every time you die. That isn't even remotely close to the value they give, which is the biggest problem.

    If the game was supposed to have a more substantial death penalty, it should be everpresent, not as something that basically makes culinarian useless job.
    Not missing the point at all. Keep the risk there. Don't want to lose on 5k? Then prepare yourself before battle and try to survive to the best you can. Don't eat it if you feel you'll die. That's what I'm saying. This suggestion is taking out another consequence of dying, in which death already is more of an annoyance than a consequence in this game.
    (2)

  3. #3
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by bluerei View Post
    Not missing the point at all. Keep the risk there. Don't want to lose on 5k? Then prepare yourself before battle and try to survive to the best you can. Don't eat it if you feel you'll die. That's what I'm saying. This suggestion is taking out another consequence of dying, in which death already is more of an annoyance than a consequence in this game.
    It's not taking out a consequence for dying. It's taking out any incentive to use food. It makes absolutely no sense. For crafting / gathering food it's fine because you aren't expected to die due to the cost. For combat food it isn't fine. The only time it's of any use in combat is progression content, and then you'll be dying too often for it to be economical. It's flat out stupid that it doesn't persist on death, particularly given what it does.

    Ultimately you aren't giving the game a meaningful death penalty, you're just making sure there won't be a market for combat culinarian crafts.
    (2)