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  1. #61
    Player
    Fire-Dragon-DoL's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Quarion Silverfrond
    World
    Shiva
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Sapphires View Post
    Just made food last an hour instead of 30 minutes but leave in the death penalty, that way people that arent bad (dont die) feel like they get their moneys worth if they try to squeeze in multiple dungeon runs on 1 meal.

    They wont ever make food last through death because of speed/death sac pull strategies.
    If you died, you're bad or need to learn fight mechanics better and you should be punished for it (lose food buff).

    Its sad how many 2star melded/relic/+1 people think they are good but wont spend even 500g-1k on a piece of midrange food.
    Take some pride in your damn job and eat some food.
    Sorry if I don't want to farm for money the entire day, I have to work during day and I want have fun when I finish work, not going somewhere, fishing for 2 hours because my raid burned down 20 food stacks.

    Not only that, I'm a culinarian, miner and fisherman, still the food takes a lot to be farmed/crafted (high level food I mean).
    And we are not talking about 500-1k g, we are talking about 6k+ for a high level food. Please try to buy a stack of high level food for a newly dungeon, like coil 4 or 5.
    You'll see your money going down too fast to even notice it. Imagine 30 tries on coil 5!
    That's 180K in probably 1:30 hours.
    And you know, not all people are millionaire, actually most players do not have more than 300K (balanced by earning/usage)

    Quote Originally Posted by Sigred View Post
    And people wonder why they can't clear the "hard" content in this game. *rolls eyes*

    I do believe HQ food should persist through death, however. To compare to ToR--normal stims lose their effect after death, but the higher quality (within a specific tier) stims persist through death for their full duration. It not only promotes the usage of stims(food), but also adds value to a higher quality item over its lower quality counterpart. If HQ persists through death, that will add incentive for culinarians to actually sit and craft the HQ rather than quick-synthing for bulk.
    I don't get why only hq should persist. In this way you are basically DESTROYING all the market for low level foods (no one will ever buy low level food, actually is bought because more affordable than low level). There is already a good stat difference between an HQ food and an NQ food, if you really don't think is enough just increase the difference.

    Quote Originally Posted by Valarice View Post
    I know WoW is a dirty term here but I think what Blizzard did with alchemy and flasks could be adapted well to culinarian food buffs pretty well. Have a high level food buff that lasts 1 hour, persists through death and gives decent buffs but costs a decent amount in mats. I get that flasks in WoW was an alchemy thing (was an herb/alc) but I think that'd be fair enough if it required a decent amount of mats and provided a good buff.
    I can agree with you that WoW did a good job in this. Alchemy and Culinarian base their job on this, we can't craft something that costs 1 KK but at least we can craft used things.

    But for now, our things are not used =D
    (0)

  2. #62
    Player
    Medura's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90
    As a level 50 culinarian, i must say the idea of keeping the buff through death is the best idea ever till now!

    If i make 10 foodstuff, it will take 3 days to sell, it will cost 25k to create, and it will sell for 30k - 5%, so 3.5k earned over 3 days.

    Why is it like this? Well, because the only ones buying food is the people that dont die! And well, the only people that dont die have full coil gear and farm philo tomes in wp all day!
    Why cant normal people also get the benefit of food? Of course people wont use it if it costs more than its worth, (which it does).
    (0)

  3. #63
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Malamasala View Post
    I think the point is rather if you die with food, how are you supposed to win without it? It doesn't make sense that your second attempt would be harder than your first. And if you beat it on second without food, why should they ever again buy food? They clearly didn't need it at all.
    Don't worry SE is thinking of adding buff for about every dungeon when you die you get a nice super buff. So there you go there your reward for death i just feel that people should learn the fight not be giving stuff for noting.
    (0)
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  4. #64
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Correct me if I'm wrong, but do any buffs of any type carry over after death? I think (from a dev standpoint) if they did it for food then all other buffs would carry over too and that's probably something they're not too keen on. On the other hand you don't lose food buffs when you switch class but you lose all others so I think it could be done.
    (0)

  5. #65
    Player
    Fire-Dragon-DoL's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Quarion Silverfrond
    World
    Shiva
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Anathiel View Post
    Correct me if I'm wrong, but do any buffs of any type carry over after death? I think (from a dev standpoint) if they did it for food then all other buffs would carry over too and that's probably something they're not too keen on. On the other hand you don't lose food buffs when you switch class but you lose all others so I think it could be done.
    From the DEV standpoint it's quite easy, we are not asking for a rework of anything. And remember that there was a bug that allowed you to keep ress buff after death, so it's definitely doable :P
    (0)

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