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  1. #1
    Player
    Mysteltain's Avatar
    Join Date
    Aug 2013
    Posts
    847
    Character
    Robin Icebrand
    World
    Midgardsormr
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Phreak View Post
    Maybe instead of the shield being based on your HP make it take a % of the damage you've recieved over the past X seconds, this goes better with the theme that a WAR is a reactive, not proactive, tank. We have high HP pools so we can take hits and then 'undo' the damage.
    I second this, but would say it should scale off of where your current HP is with regards to your max HP. That way it adds some strategy to its use: do I want my healer to keep me topped off and I use this after a big hit, or do I tell my healer to lay off until I'm at critical HP and then pop it and get topped off? After all, if they mistime a heal and the effect kicks in at 6500/7000 HP, you just wasted it. But if you coordinate and pop it at 500/7000 HP, then your healer tops you off, you've got one hell of a high amount of working HP.

    I think giving it such a high risk/reward would be good way to balance it.
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  2. #2
    Player
    peaches's Avatar
    Join Date
    Aug 2011
    Posts
    384
    Character
    Egwene Al'vere
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Mysteltain View Post
    I second this, but would say it should scale off of where your current HP is with regards to your max HP. That way it adds some strategy to its use: do I want my healer to keep me topped off and I use this after a big hit, or do I tell my healer to lay off until I'm at critical HP and then pop it and get topped off? After all, if they mistime a heal and the effect kicks in at 6500/7000 HP, you just wasted it. But if you coordinate and pop it at 500/7000 HP, then your healer tops you off, you've got one hell of a high amount of working HP.

    I think giving it such a high risk/reward would be good way to balance it.
    As a Scholar, the idea of letting a Warrior get down to under 1000 health scares me. Do you know how many Physicks it would take to cure 6000ish health? o.O I cure around 700-800, 1200 on a crit, and my fairy cures for 300ish. It would take me at least 6 Physicks with my fairy also curing to get you back up there.

    Not saying it's a bad idea, it'd just work better with a WHM, or I'd have to pop all three Lustrates, or... something :P But it's an interesting idea
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  3. #3
    Player
    CardeaC's Avatar
    Join Date
    Oct 2013
    Posts
    3
    Character
    Cardeac Xerxes
    World
    Leviathan
    Main Class
    Marauder Lv 50
    I still favor my original idea, but maybe decrease the cooldown and up the percentage of max health the shield is up. Having a 5000 damage shield once a minute would be a solid addition to our "cooldown suite."

    Perhaps 75% of max health as a shield, on a 60 or 80 second cooldown.
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  4. #4
    Player
    peaches's Avatar
    Join Date
    Aug 2011
    Posts
    384
    Character
    Egwene Al'vere
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by CardeaC View Post
    I still favor my original idea, but maybe decrease the cooldown and up the percentage of max health the shield is up. Having a 5000 damage shield once a minute would be a solid addition to our "cooldown suite."

    Perhaps 75% of max health as a shield, on a 60 or 80 second cooldown.
    I don't have any tank class yet, I just enjoy this kind of discussion, so please forgive my ignorance - but wouldn't a 75% shield be basically as effective as a Paladin's invulnerability? With their damage mitigation, I don't think they'd be taking much more than 5000 damage over the duration of that ability, and to have that short of a cooldown seems a tad crazy :O Then again though, 5000 mitigated damage on a PLD would be a crap ton more unmitigated on a WAR. Still, 120s or so seems appropriate.
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  5. #5
    Player
    Mysteltain's Avatar
    Join Date
    Aug 2013
    Posts
    847
    Character
    Robin Icebrand
    World
    Midgardsormr
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by peaches View Post
    As a Scholar, the idea of letting a Warrior get down to under 1000 health scares me. Do you know how many Physicks it would take to cure 6000ish health? o.O I cure around 700-800, 1200 on a crit, and my fairy cures for 300ish. It would take me at least 6 Physicks with my fairy also curing to get you back up there.

    Not saying it's a bad idea, it'd just work better with a WHM, or I'd have to pop all three Lustrates, or... something :P But it's an interesting idea
    I don't really play healers, so I wasn't really sure just how intensive it would be on you. That being said, we Warriors get a healing boost from Wrath (15% boost at 5 Wrath), as well as being able to use Inner Beast+Convalescence to get a huge heal, assuming they bothered to level up GLD for the skill. So it really wouldn't be that bad on you if the Warrior knows what they're doing.
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