Synopsis:
Inner Beast: Should consume 3 stacks of Wraith, and have a 15-20 second cooldown.
Infuriate: Should give the Warrior 5 stacks of Wraith, and reset the cooldown of Inner Beast.
**New Ability** Iron Skin: Gives the Warrior an absorption shield of 25% of the Warrior's maximum health that lasts for 10-15 seconds, and consumes 5 stacks of Wraith. Cooldown somewhere between 60 and 120 seconds. I support 90 seconds.
What does this new ability accomplish?
- Gives the Warrior a class-defining tank cooldown, which it is lacking. Inner Beast is a class-defining utility versus a full blown cooldown.
- Enhances the Warrior's defining tank mechanic, Wraith stacks, by adding another use for them.
- Gives Thrill of Battle a way to add to effective health.
*****If you support this thread, please upvote my post on the FFXIV subreddit (with the same name). The more people involved, the more constructive we can be!*****
The Bulk:
So I've been doing a lot of thinking about the state of Warrior tanking in consideration of the recent announcement that there are plans to implement "buffs" to the warrior class to bring them up to par with Paladins. The following is my idea for a fix that I think would keep in line with having warriors play a role as a "health" tank versus a paladin being a "mitigation" tank.
Currently the largest issue differentiating Warriors and Paladins is the lack of reliable mitigation cooldowns. A warrior has 2 defense enhancement cooldowns, of which only one is BARELY a defense enhancement.
Foresight (Reliable): Increases defense by 20%, not exactly sure how much this reduces damage but it is nothing huge.Featherfoot (Unreliable): +15% chance to evade (dodge).The fact of the matter is you can NOT rely on Featherfoot. Sometimes it is amazing and I dodge 2-3 big hits, other times not at all and it is as if I didn't even use a cooldown. While they could change these, I would rather see stacks of wraith play a better role in our tanking as well as the addition of a new ability consuming said stacks.
Tweeks to existing abilities: I do not believe that Inner Beast should consume all stacks of wraith. It should consume two or three, so that Inner Beast is not ignored to maintain 5 stacks of wraith. I personally believe two would be ideal so that it took one combo chain to max stacks out once more.
To prevent inevitable spamming of this ability Inner Beast should be given a cooldown of ~20 seconds. Infuriate should put a Warrior to 5 stacks AND reset this cooldown; allowing the warrior to still be able to back-to-back cast 2 Inner Beasts if necessary.
New ability: Like mentioned above, warriors lack a defining tank cooldown. Paladins have Hallowed Ground, making them invulnerable for 10 seconds, that is a defining Paladin tank ability.
Now to the main purpose of this post. A new Warrior skill should be added, lets call it Iron Skin for the sake of this post, consuming all 5 stacks of Wraith, that gives a Warrior a shield based on a percentage of maximum health. On a 60 to 120 second cooldown, I believe Iron Skin would prove comparable to Hallowed Ground which has a cooldown of 300 seconds.
For the purpose of an example, Iron Skin gives the Warrior a shield of 25% of max health. A warrior with a health pool for 7000 would receive a shield absorbing 1750. This would nearly make up for the damage difference a Warrior takes over a paladin during a period it takes for this skill to come off cooldown. ALSO, Iron Skin would add a better functioning for Thrill of Battle. Thrill of Battle + this would make a bigger shield. Giving Thrill of Battle an innate add to effective health rather than adding nearly none.