Quote Originally Posted by Mysteltain View Post
I second this, but would say it should scale off of where your current HP is with regards to your max HP. That way it adds some strategy to its use: do I want my healer to keep me topped off and I use this after a big hit, or do I tell my healer to lay off until I'm at critical HP and then pop it and get topped off? After all, if they mistime a heal and the effect kicks in at 6500/7000 HP, you just wasted it. But if you coordinate and pop it at 500/7000 HP, then your healer tops you off, you've got one hell of a high amount of working HP.

I think giving it such a high risk/reward would be good way to balance it.
As a Scholar, the idea of letting a Warrior get down to under 1000 health scares me. Do you know how many Physicks it would take to cure 6000ish health? o.O I cure around 700-800, 1200 on a crit, and my fairy cures for 300ish. It would take me at least 6 Physicks with my fairy also curing to get you back up there.

Not saying it's a bad idea, it'd just work better with a WHM, or I'd have to pop all three Lustrates, or... something :P But it's an interesting idea