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  1. #11
    Player
    ajx's Avatar
    Join Date
    Sep 2013
    Posts
    121
    Character
    Faris Dark
    World
    Lich
    Main Class
    Thaumaturge Lv 79
    Quote Originally Posted by Biggabertha View Post
    It will feel odd being hit by an earthquake/stomp move whilst in the air...

    But this is the right decision because you just KNOW that there would be some elitists that would insist the only way to do things is with Dragoon's Jump and we'd be the new Bard.

    Everyone would moan and complain and we'd get nerfed.
    This.

    Besides if jump would have an immunity cooldown from all attacks it would need something like a 300 second recast timer to balance it out at the very least .

    Theyd also need to make it so instawipe boss attacks can still damage during jump. Then itd be a fair skill
    (0)

  2. #12
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Jump is currently too frequent for that to be even remotely balanced i think and really jump like abilities have been made too much a staple of XIV Dragoon for it to be entirely traditional. Maybe SE will hand out a super jump like ability later but that's probbably all we can hope for on this kind of line.
    (0)

  3. #13
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Kevee View Post
    Why should you be able to dodge an insta-kill mechanic, but can't dodge one that you can easily live from?
    Because plumes are an upward explosion (that reach god knows how high) while landslide is an 100% ground attack. Like seriusly, this is all about things that travel by ground hiting things that are 20 meters in the air.
    (1)

  4. #14
    Player
    Greyhawk's Avatar
    Join Date
    Aug 2013
    Posts
    692
    Character
    Coven Whitewolf
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by ChaozK View Post
    Its confirmed ...

    ■In Regards to Dragoon
    About Jump
    We will be making adjustments to improve Jump’s usability. (Including a reduction of the animation time). We understand there....
    I personally do not see at all how they came a conclusion that DRG would be the only choice for DPS if this were to happen. It's not like the Jumps are at all impressive. They are just fluff. The real damage comes from a chain that requires positional situations, of which on some fights DRG can't even get at all (i.e., demon wall) and have to sit and spam 3 abilities to just do SOMETHING. The positional situations are the issue with DRG, not the Jumps (my opinion).
    (0)

  5. #15
    Player
    Eightbit's Avatar
    Join Date
    Sep 2013
    Posts
    116
    Character
    Eightbit Ho
    World
    Malboro
    Main Class
    Gladiator Lv 50
    I want immunity frames for dragoons and also they should suffer from fall damage from jumping so dang high. I can barely hop down a cliff without almost dying and here they are jumping skyscrapers.

    Anyways no to immunity frames, hard to balance it when the game isn't designed for it. Like others before me have said it is real easy to break some mechanics with immunity. Not to mention the effects that immunity frames might have on pvp.
    (0)

  6. #16
    Player
    DBR's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Guan Yu
    World
    Sargatanas
    Main Class
    Lancer Lv 1
    All they'd need to do to make me happy is fix it so the jumps don't root you to the ground and let you control where you land.

    If any of them actually need invincibility frames its Elusive jump, its easily the most dangerous to use which is odd considering its supposed to be an escape. Archer's repelling shot has the same problem.
    (0)

  7. #17
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Greyhawk View Post
    I personally do not see at all how they came a conclusion that DRG would be the only choice for DPS if this were to happen. It's not like the Jumps are at all impressive. They are just fluff. The real damage comes from a chain that requires positional situations, of which on some fights DRG can't even get at all (i.e., demon wall) and have to sit and spam 3 abilities to just do SOMETHING. The positional situations are the issue with DRG, not the Jumps (my opinion).
    I personally dont see an issue either because its not like it would be easier to jump than to just move out of the AOE, however as i said, a faster animation is a much better solution. Jumps currently are filler attacks to use between your attacks but with them being so slow they clip a bit of the next GCD, so when you make the animation faster its pretty much a dps increase.
    Also its not bad that people have to be careful with jumps, makes it a bit more interesting.
    (0)

  8. #18
    Player
    Lecreuset's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    They could make a buff, called high-jump or soar or something along that line with a long cooldown that compliments a dragoon's next jump ability making him immune to damage.. ya know make it so one of their jumps once in a while actually be like the ones in the FF series :P
    (0)

  9. #19
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Elusive Jump would be the only jump that they should look into giving some i-frames, damage absorption, or increased defense during it's duration honestly. It would be no more broken than a BLM's Manawall. It does no damage, moves you out of range so you're not doing any damage, and it has a fairly long cooldown. The whole point of the skill is to dodge to safety but it's a pointless skill to use due to lag and how the server doesn't actually read your location properly when you use it (main reason why you'll still get hit by an AoE you Elusive Jump away from). All the other jumps have do damage so they should keep the risk of getting damage taken when you use them.
    (0)
    Last edited by Kikosho; 10-21-2013 at 10:11 AM.

  10. #20
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Elusive jump is not useless - it cuts your enmity in half. I would have to tank every second boss on my DF runs if it wasnt for that skill
    (0)

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