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  1. #1
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70

    No Inmunity Frame for Dragoons.

    http://www.reddit.com/r/ffxiv/commen...ry_discussion/

    Second paragraph.

    He also clarified that at the moment ranged damage dealing jobs have an advantage over melee ones because they don’t need to move around as much during some boss fights. That also will be fixed in 2.1. Despite popular demand Dragoon won’t be made invincible while jumping. Bard has is a little too powerful (“just a little”), so it’ll also be adjusted in 2.1

    ---

    So, no Immunity Frame for us confirmed. The only tweak our class really need is being denied. How many of you are angry because of this? how many of you think we should have the Immunity Frame in jumps?

    We should have airborne immunity to attacks, thats the trademark that all dragoons share through the history of FF.

    Not having complete jump skills for us, is like having black mages without black magic.
    (6)
    Last edited by Alexander_Dragonfang; 10-20-2013 at 12:58 PM.

  2. #2
    Player
    Sangnz's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Sang Blanc
    World
    Tonberry
    Main Class
    Arcanist Lv 56
    Yeah because because the ability to avoid any major boss mechanic by using a jump ability wouldn't break the class in the slightest... right?
    (4)

  3. #3
    Player
    glim's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Arcanis Bladewing
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sangnz View Post
    Yeah because because the ability to avoid any major boss mechanic by using a jump ability wouldn't break the class in the slightest... right?
    READ, he's not asking for immunity, he's asking for INmunity! he mentions this three times!

    @OP

    don't worry, you'll get your inmunity soon enough.
    (2)

  4. #4
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Sangnz View Post
    Yeah because because the ability to avoid any major boss mechanic by using a jump ability wouldn't break the class in the slightest... right?
    I think anyone here is smart enough to understand that of course, there will be exeptions, like primals ultimates, or bosses hard attack mechanics.

    The idea of the immunity frame is to avoid not really strong attacks since that would be gamebreaking, but to avoid most of them. For example, you should`t be able of evade "plumes" with jump, but you should be perfectly able to avoid titan`s landslide or ifrit`s charge.

    Another example, you should be able to avoid "purple lines" on demon wall with a jump, but not repel.

    There are lot of situations, but for many cases, Dragoons just for the sake of being Dragoons, should have the immunity frame.

    PS: Excuse my inmunity, english is not my primary language, immunity is very similar to inmunidad which is the spanish word for it.
    (0)

  5. #5
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alexander_Dragonfang View Post
    For example, you should`t be able of evade "plumes" with jump, but you should be perfectly able to avoid titan`s landslide
    Why should you be able to dodge an insta-kill mechanic, but can't dodge one that you can easily live from?
    (1)

  6. #6
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Kevee View Post
    Why should you be able to dodge an insta-kill mechanic, but can't dodge one that you can easily live from?
    Because plumes are an upward explosion (that reach god knows how high) while landslide is an 100% ground attack. Like seriusly, this is all about things that travel by ground hiting things that are 20 meters in the air.
    (1)

  7. #7
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Its confirmed that they are going to make jumps more usable including a faster animation. Invulnerability frames wouldnt work very well anyhow, given the current latency.
    A faster animation is way better.

    ■In Regards to Dragoon
    About Jump
    We will be making adjustments to improve Jump’s usability. (Including a reduction of the animation time). We understand there have been a lot of requests asking to make characters invulnerable while using Jump, but there is a possibility this would cause dragoon to become the only choice for DPS, so we will not be making adjustments for this.
    (4)
    Last edited by ChaozK; 10-20-2013 at 12:53 PM.

  8. #8
    Player
    Greyhawk's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Coven Whitewolf
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by ChaozK View Post
    Its confirmed ...

    ■In Regards to Dragoon
    About Jump
    We will be making adjustments to improve Jump’s usability. (Including a reduction of the animation time). We understand there....
    I personally do not see at all how they came a conclusion that DRG would be the only choice for DPS if this were to happen. It's not like the Jumps are at all impressive. They are just fluff. The real damage comes from a chain that requires positional situations, of which on some fights DRG can't even get at all (i.e., demon wall) and have to sit and spam 3 abilities to just do SOMETHING. The positional situations are the issue with DRG, not the Jumps (my opinion).
    (0)

  9. #9
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Greyhawk View Post
    I personally do not see at all how they came a conclusion that DRG would be the only choice for DPS if this were to happen. It's not like the Jumps are at all impressive. They are just fluff. The real damage comes from a chain that requires positional situations, of which on some fights DRG can't even get at all (i.e., demon wall) and have to sit and spam 3 abilities to just do SOMETHING. The positional situations are the issue with DRG, not the Jumps (my opinion).
    I personally dont see an issue either because its not like it would be easier to jump than to just move out of the AOE, however as i said, a faster animation is a much better solution. Jumps currently are filler attacks to use between your attacks but with them being so slow they clip a bit of the next GCD, so when you make the animation faster its pretty much a dps increase.
    Also its not bad that people have to be careful with jumps, makes it a bit more interesting.
    (0)

  10. #10
    Player
    Crescent_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    24
    Character
    Agrias Oaks'
    World
    Hyperion
    Main Class
    Paladin Lv 100
    It was shot down. Just means we'll have to get better and prove that it's not needed. Will mistakes occur? Yes. But we're Dragoons. We will always adapt.
    (0)

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