Results 1 to 10 of 24

Hybrid View

  1. #1
    Player
    Greyhawk's Avatar
    Join Date
    Aug 2013
    Posts
    707
    Character
    Coven Whitewolf
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by ChaozK View Post
    Its confirmed ...

    ■In Regards to Dragoon
    About Jump
    We will be making adjustments to improve Jump’s usability. (Including a reduction of the animation time). We understand there....
    I personally do not see at all how they came a conclusion that DRG would be the only choice for DPS if this were to happen. It's not like the Jumps are at all impressive. They are just fluff. The real damage comes from a chain that requires positional situations, of which on some fights DRG can't even get at all (i.e., demon wall) and have to sit and spam 3 abilities to just do SOMETHING. The positional situations are the issue with DRG, not the Jumps (my opinion).
    (0)

  2. #2
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Greyhawk View Post
    I personally do not see at all how they came a conclusion that DRG would be the only choice for DPS if this were to happen. It's not like the Jumps are at all impressive. They are just fluff. The real damage comes from a chain that requires positional situations, of which on some fights DRG can't even get at all (i.e., demon wall) and have to sit and spam 3 abilities to just do SOMETHING. The positional situations are the issue with DRG, not the Jumps (my opinion).
    I personally dont see an issue either because its not like it would be easier to jump than to just move out of the AOE, however as i said, a faster animation is a much better solution. Jumps currently are filler attacks to use between your attacks but with them being so slow they clip a bit of the next GCD, so when you make the animation faster its pretty much a dps increase.
    Also its not bad that people have to be careful with jumps, makes it a bit more interesting.
    (0)