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  1. #61
    Player
    Xenor's Avatar
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    Mar 2011
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    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Another point is a lot of people don't have two retainers, they have 4, 6, 8 or more because they've taken advantage of being able to make new characters or use their buddy pass for free. I currently have 4 retainers fully stocked and I'm thinking about setting up another 2.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  2. #62
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Xenor View Post
    Another point is a lot of people don't have two retainers, they have 4, 6, 8 or more because they've taken advantage of being able to make new characters or use their buddy pass for free. I currently have 4 retainers fully stocked and I'm thinking about setting up another 2.
    This is a very good point, actually. Are the MW servers prepared to handle 8 retainers from every player on the world? How about just one? I doubt MW can even support 1000 retainers right now, much less 8000+ when server populations fill out more.
    (2)

  3. #63
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Wolfie View Post
    This is a very good point, actually. Are the MW servers prepared to handle 8 retainers from every player on the world? How about just one? I doubt MW can even support 1000 retainers right now, much less 8000+ when server populations fill out more.
    Which is where my suggestion comes in, each ward on its own server would beable to handle this easily, did I not post that idea on pg 5? most of the issues posted since would be fixed by my suggestion
    (0)

  4. #64
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Delsus View Post
    Which is where my suggestion comes in, each ward on its own server would beable to handle this easily, did I not post that idea on pg 5? most of the issues posted since would be fixed by my suggestion
    That's possible sure, but is it feasible? What's the current retainer limit in a ward, 200? That would be like dedicating ~40 machines just for a single world's market system. That's ridiculous.
    (0)

  5. #65
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Quote Originally Posted by Delsus View Post
    Which is where my suggestion comes in, each ward on its own server would beable to handle this easily, did I not post that idea on pg 5? most of the issues posted since would be fixed by my suggestion
    That's not a solution. Say they even increase the capacity of a single ward, Wolfie said it was 200 retainers, say they make it a thousand and stabilize each ward, how is that a feasible solution? What is the point of walking into a ward where there's thousands of retainers and your only going for one? its not a solution. The ONLY reason SE is holding onto the wards is so they can charge you extra for retainers in the future, and I will keep saying this until people on here see that down the road. Nothing about the wards is good imo, the only solution is take the wards and make them a counter.
    (1)

  6. #66
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Mack View Post
    That's not a solution. Say they even increase the capacity of a single ward, Wolfie said it was 200 retainers, say they make it a thousand and stabilize each ward, how is that a feasible solution? What is the point of walking into a ward where there's thousands of retainers and your only going for one? its not a solution. The ONLY reason SE is holding onto the wards is so they can charge you extra for retainers in the future, and I will keep saying this until people on here see that down the road. Nothing about the wards is good imo, the only solution is take the wards and make them a counter.
    It does seem like that, and what is sad is if they had an AH but still kept personal NPC's for storage, people would still pay for a bunch of them lol Because its all about the storage not how much items you can sell.
    (0)

  7. #67
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Nikita View Post
    One thing to consider, however, is even if they somehow managed to disperse retainers to the different city-states, would the same problem arise when the PS3 version is released and the population rises? Though they still have sometime to come up with a counter to that issue.
    This is what I'm most concerned about. In the most recent Letter from the Producer Yoshi-P clearly states that they are still working on fixing stability issues. Correct me if I'm wrong, but isn't this something that they said they've been working on for a while now?

    If they can fix the issues we're having now, great. But will that fix matter once PS3 version is released? Or will we see the same problem all over again? It just seems that this is a difficult problem for them to fix, given that it's existed for a long time now and has gotten worse recently.

    It just makes sense for them to draw the line and say that the way the market wards are currently implemented is not worth their time trying to diagnose and fix. Sure Auction Houses crash too, as would any market system I would imagine. But this frequently? SE has spent enough money on this game already. This is one of the areas they can cut costs a bit and still have a functioning market system, if they decide to go with an AH.
    (0)

  8. #68
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    wards are fine, player base isn't.
    Reason for the crashes is players are all in the same ward area, AND in the same wards. Too many people put to much stuff in the same few wards or do not take out their retainers. In some cases no one is using the wards as intended and screwing over others. Too many retainers handing in very few wards is too much for the server.

    Some suggestions are:
    1 make all the wards for MISC instead of trying to have catagories.
    2 instead of a narrow hall, make the ward one large room that is 6 stalls x 9 rows.
    3 have 3 cloors for each ward

    I think that is stuff SE can do to help the server.

    But most of the problems are with the playerbase. We do need to spread out more and not congrigate into 1 town. Which is part of the crash.

    Do not go by the 30K player base number as it may be more considering even a 1 chocobo server has full wards in Ul'dah. 3 chocobo server ( high populated server) had very full wards in ul'dah.
    (0)

  9. #69
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Quote Originally Posted by Kilta_Firelotus View Post
    wards are fine, player base isn't.
    Reason for the crashes is players are all in the same ward area, AND in the same wards. Too many people put to much stuff in the same few wards or do not take out their retainers. In some cases no one is using the wards as intended and screwing over others. Too many retainers handing in very few wards is too much for the server.

    Some suggestions are:
    1 make all the wards for MISC instead of trying to have catagories.
    2 instead of a narrow hall, make the ward one large room that is 6 stalls x 9 rows.
    3 have 3 cloors for each ward

    I think that is stuff SE can do to help the server.

    But most of the problems are with the playerbase. We do need to spread out more and not congrigate into 1 town. Which is part of the crash.

    Do not go by the 30K player base number as it may be more considering even a 1 chocobo server has full wards in Ul'dah. 3 chocobo server ( high populated server) had very full wards in ul'dah.
    In Selbina all the wards are used properly and packed to the brim and the wards crash all the time.
    (0)

  10. #70
    Player

    Join Date
    Mar 2011
    Posts
    31
    The simple fact is that all the zoning searching and activity on the wards cause of the cumbersome system they have in place put to much strain on the server. And as population increases the problems will only worsen. Add more wards or splitting them up to smaller or whatever will not change the fact that it causes to much strain on the servers. They are going to move to an AH type system in the end cause an AH doesn't put nearly as much stress on the servers as the current ward system.
    (1)

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