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  1. #1
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Vesperia View Post
    No I want SE to bring retainers to the streets and then I want them to fix whatever lag it causes.

    Earn their pay. Do what they get paid for. Fix the bugs. Fix the lag.
    I don't think that it is a feasible option to put retainers in the streets. It would cause lag in even the least laggy scenario we can come up with. They would get rid of wards and retainers before they would do this.

    On topic, the crashes have been much better since earlier in the game. All I can say in SE's defense is they have been working on it and improving it. It's on the list from the letter as well, so hopefully more if it will be resolved soon. ^^
    (0)

  2. #2
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    May 2011
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    519
    Quote Originally Posted by Eldaena View Post
    I don't think that it is a feasible option to put retainers in the streets. It would cause lag in even the least laggy scenario we can come up with. They would get rid of wards and retainers before they would do this.

    On topic, the crashes have been much better since earlier in the game. All I can say in SE's defense is they have been working on it and improving it. It's on the list from the letter as well, so hopefully more if it will be resolved soon. ^^
    Get rid of wards, and instead of wards put an AH and then let us put our retainers in the streets and set up stands like a true "MARKET AREA". If an NPC can do it, I should be able to do it too. No immersion at all! Where is the atmopshere of a living, breathing economy?

    Bring it to the streets.
    (4)

  3. #3
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Vesperia View Post
    No I want SE to bring retainers to the streets and then I want them to fix whatever lag it causes.

    Earn their pay. Do what they get paid for. Fix the bugs. Fix the lag.
    SE have no control over what would happen when your PC has to calculate and draw 200% more charecter models than now, any lag from brining retainers to the streets would be entirely based on a players PC and connection, unless you want the game offline while they downgrade the graphics to fix this client side lag.

    Back on topic, the wards do badly need stabalising, however its not always as simple a job as you all seem to think, it requires more configurations, maybe new hardware for the servers, also it may not be the servers, they could need more beefy infrasructure equipment to the servers that contain the wards. What they need to do is buy a completly new set of equipment they have, build an exact replica of thier setup (isolated from the current network) and copy the configurations over, then they need to stress test each piece of hardware indevidually then they find the bottle neck and can start to find the issue, then they would beable to optimise the neccecery configurations or upgrade hardware.

    All of this takes time, take psn, that was offline for 1 month to only upgrade thier security while thier network was offline, all they needed to do was test on the current network, then change configurations and upgrade firewalls and everything else. Of course all of this is speculation but it is what I would do if I was in this situation, also what needs to be taken into account is the amount of staff they put to rebuilding the game because of the bad rep.

    Also lets not forget there is still no certainty over the wards because of the amount of people that want an AH, if they spend over 100k on testing and upgrading the hardware for the wards then decide to ditch them it would be a complete waste of money.

    So I would say the main reason they havent been stabalised yet is the demand for an AH and the uncertanty over the future of the wards. Until it can be shown that any money spent on the servers that handle the wards can be justified the stability will not change much unless its a simple configuration change which I highly doubt because it would be fixed now.

    A way to fix the issue (but it would cost alot of money is to use differant servers for each ward, then when you search the client is programed to send a multicast to all of the ward servers, this would hugely increase capacity and more retainers could be put in them (if the wards get enlarged) the downside is they need to be certain they will be keeping the wards because it would cost over $300k
    (3)
    Last edited by Delsus; 05-23-2011 at 01:33 AM. Reason: Added multiple servers idea

  4. #4
    Player
    MeowyWowie's Avatar
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    Mar 2011
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    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Just to clarify, my frustration is not due to the design of how the wards work but that they are completely unstable. If they didn't crash multiple times across all servers I really wouldn't care what system we had. As long as it's stable... Sadly I don't see this ever happening with the market wards though.
    (4)

  5. #5
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    May 2011
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    Quote Originally Posted by MeowyWowie View Post
    Just to clarify, my frustration is not due to the design of how the wards work but that they are completely unstable. If they didn't crash multiple times across all servers I really wouldn't care what system we had. As long as it's stable... Sadly I don't see this ever happening with the market wards though.
    Bring it to the streets.
    (1)

  6. #6
    Player
    Captaindownsyndrome's Avatar
    Join Date
    Mar 2011
    Posts
    398
    Character
    Fate Raines
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Vesperia View Post
    Bring it to the streets.
    you bug me you take trolling to a new level what a clown
    (1)

  7. #7
    Player
    Hiemdall's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    115
    Character
    Aviendha Ess
    World
    Goblin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Vesperia View Post
    Make an AH system and make retainers able to set up stands in the streets. Bring it to the streets!

    The market wards are claustrophobic, and boring, and unstable.
    So when the backend database becomes unstable due to it being in heavy development you want the entire town if not the server to go down with it? This is by far not stable code. The game engine is new, as is the game itself which again is in heavy development. So the logical thing to do is separate systems so if one goes down it does not bring down the whole thing. Think of it as modules to an OS's kernel.
    (0)

  8. #8
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    Join Date
    May 2011
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    519
    Quote Originally Posted by Hiemdall View Post
    So when the backend database becomes unstable due to it being in heavy development you want the entire town if not the server to go down with it? This is by far not stable code. The game engine is new, as is the game itself which again is in heavy development. So the logical thing to do is separate systems so if one goes down it does not bring down the whole thing. Think of it as modules to an OS's kernel.
    Can you say it in english? not everyone has a doctorate in cybernetics.
    (1)

  9. #9
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Vesperia View Post
    Can you say it in english? not everyone has a doctorate in cybernetics.
    They store the data and coding for the market ward separate from the data and coding for the rest of the game so if the wards crash the rest of the game can go on.

    It wasn't hard to figure that out.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  10. #10
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    May 2011
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    Quote Originally Posted by SuzakuCMX View Post
    They store the data and coding for the market ward separate from the data and coding for the rest of the game so if the wards crash the rest of the game can go on.

    It wasn't hard to figure that out.
    So in other words SE puts crappy servers for the market wards and doesnt care about fixing them because if they crash it's no big deal.

    SE needs to employ better servers and better network coders so they can actually start to implement P2P-quality mechanics.
    (0)

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