Results -9 to 0 of 265

Threaded View

  1. #11
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SonyaArin View Post
    Running laps seems 50/50, the majority of our early attempts were 'sprint before it is cast and never stop running'. You can see some hilarity of this in the 'success' video if you look really closely actually. Eronn's (the PLD from the PoV) lands quite a few steps behind him while he's moving. Teloc's (the BLM) is literally like RIGHT behind him and nearly explodes. Then you can see the same thing in mine, except mine is just plain on top of me, boom.
    What that poster was getting at, and wasn't properly represented in the video, is that the way to 100% gurantee a dodge against WotL on Titan is to pre-move. You're moving before the cast even starts. It's easy on Titan because he has a set rotation.

    In both videos it looks like the PoV person was not pre-moving, and especially not in the second video. The second video it is clear that the person did not move until after the cast started. The first? The tank de-selects him, but from what I can see of the cast animation he also does not run until the cast starts.

    If this is how the mechanic works, which I would agree with on what little twister experience I have, it would seem to be a positional update problem and the only way to fix it is to pre-move. Otherwise moving after the cast has started will give you that "50/50," just like many other abilities and mechanics in the game. Have you done a full pre-move attempt?

    Quote Originally Posted by Ceol View Post
    So in your video showing it exploding underneath you, it's actually detonating exactly underneath you as you run. It doesn't look like it's detonating a few steps behind you like positional lag would imply. If it were lag, I would think the twister would detonate behind you but you would still die, even though it looked like you were not directly under it on your screen.
    It could be updating the position at the end of the cast in that scenario.

    However, scenarios like that are the "iffy" things towards it being a "run out" mechanic. On the other hand, it "works" sometimes.
    (0)
    Last edited by Kevee; 10-19-2013 at 08:46 PM.