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  1. #11
    Player
    SonyaArin's Avatar
    Join Date
    Sep 2013
    Posts
    50
    Character
    Sonya Arinborn
    World
    Gilgamesh
    Main Class
    Leatherworker Lv 50
    Running laps seems 50/50, the majority of our early attempts were 'sprint before it is cast and never stop running'. You can see some hilarity of this in the 'success' video if you look really closely actually. Eronn's (the PLD from the PoV) lands quite a few steps behind him while he's moving. Teloc's (the BLM) is literally like RIGHT behind him and nearly explodes. Then you can see the same thing in mine, except mine is just plain on top of me, boom.
    (1)

  2. #12
    Player
    CalvatE's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Lil Muffins
    World
    Tonberry
    Main Class
    Conjurer Lv 63
    So out of curiosity has anyone made a guide for before that? Our team is up to turn 5 but for that week we decided not to bother, then the following week it got shut down... and then we all know this weeks is too.

    But with what few videos there are I don't even know what's going on pre-phase 50 lol. Someone care to make a list on what-how and stuff so I can begin throwing my body at it too? =P
    (0)

  3. #13
    Player
    IrialGoka's Avatar
    Join Date
    Oct 2013
    Posts
    3
    Character
    Irial Goka
    World
    Shiva
    Main Class
    Arcanist Lv 50
    NOTE: I haven't reached Turn 5 yet.

    This is just a suggestion to try out:
    First: I've been reading all comments on the reddit thread You opened, concerning Turn 5. I hope this helps at least a bit.
    If the case is about server lag and issues with dodging abilities that hit Your position, I guess You should try to "update" Your position via buffing yourself or instantcasting something.
    While doing Titan with my Company, I noticed that people frequently die to effects, that they should be able to dodge. I knew some of these players before from other MMOs - and we solved much harder fights than Titan together, so we decided to watch the behaviour of position updating ingame.

    We noticed the following:
    If You just run out of the red zone/ability there is a much higher chance, that You will get hit by the ability.
    If You use an ability right AFTER leaving the red zone/ability You are not getting hit by it like 99,9999% of the time.
    This made us believe the following:
    (2nd post inc)
    (1)

  4. #14
    Player
    IrialGoka's Avatar
    Join Date
    Oct 2013
    Posts
    3
    Character
    Irial Goka
    World
    Shiva
    Main Class
    Arcanist Lv 50
    Positioning in this game is client-sided, which means: As soon, as You start a cast, Your client tells the server "dude, im already out of that shit" -> shazam, no damage.
    (Notice: We are currently trying Turn 4 - not on Titan anymore )

    Why do I suggest this? :
    In the scenes, where Twintania casts Twister, we have never seen someone use an ability for this updating-position purpose. This is why we, and especially I believe, that if it is a lagging problem, it is because that positions are not updated properly, due to lag or not casting the immediate second after the Twister cast finishes.

    One question I have is:
    Do always all players die, if it is a killing twister, or have there been scenarios, where just 1 person died?

    Furthermore:
    I have many more ideas on how the fight might work, but I can't really test them myself, as I haven't reached it yet.. :/
    (0)

  5. #15
    Player
    Ceol's Avatar
    Join Date
    Jun 2012
    Posts
    214
    Character
    Ceol Ashwin
    World
    Sargatanas
    Main Class
    Astrologian Lv 60
    So in your video showing it exploding underneath you, it's actually detonating exactly underneath you as you run. It doesn't look like it's detonating a few steps behind you like positional lag would imply. If it were lag, I would think the twister would detonate behind you but you would still die, even though it looked like you were not directly under it on your screen. Does that make sense? Like on Titan, if you are running when he starts casting Weight of the Land, the circles will show up a few steps behind you due to the server thinking you are there. However in your videos, the detonation happens right under you as you are running.

    It's almost as if the server has already determined you are going to get hit with it and is just informing the client of that fact. That makes me think it's a mechanic and not anything to do with positioning, especially since there aren't any markers or AoEs placed on people, correct?

    That would also explain why some people are able to "place" the twisters and some people just get hit with them. Perhaps the server is telling the client, "Okay, this round, these players will place twisters, and these players will get hit by one." It's just figuring out what to do to prevent you from dying when it's your turn to get hit, maybe?
    (3)
    Last edited by Ceol; 10-19-2013 at 04:49 PM.

  6. #16
    Player
    Syncness's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Wexism Sync
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by IrialGoka View Post
    Positioning in this game is client-sided, which means: As soon, as You start a cast, Your client tells the server "dude, im already out of that shit" -> shazam, no damage.
    (Notice: We are currently trying Turn 4 - not on Titan anymore )
    snip
    This doesn't provide a solution for melee players that cannot cast a spell (unless pop cooldown), range DPS such as bards who can spam spells (and still die), and tanks who are no doubt hitting the boss.
    (0)
    Wexism Sync - Tonberry (JP) - Eikon
    http://www.xivarmory.com/character/2501717

    WHM Healing Spreadsheet
    http://forum.square-enix.com/ffxiv/threads/107651-WHM-Healing-Spreadsheet

  7. #17
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kasue View Post
    Well there's crafted gear with slots .. What if we put wind materia's in them? Like reach over 300 in wind resist and we could maybe survive it somehow? It seems abit odd the game have resist materias when theres no real usage for them. just saying.
    It also seems weird how nearly half the lvl70 ALC recipes are elemental resistance potions. I was under the impression they removed everything related to the elements from the game? Which makes it even less sense to have elemental resist potions and/or the elemental resist status as well as elemental materia.

    A wind mega ward potion gives you a boost of max 64 (16%) resistance, HQ possibly even more. The problem is that medicine has a rather long cooldown, so you wouldn't be able to pop it every time it casts Twister. If you could tell who it chooses to be a target though...

    Is "not moving at all" a strategy? Maybe the exploding tornado only damages you if you get out of the "eye of the storm"? (this is probably silly)
    (0)
    Last edited by Soukyuu; 10-19-2013 at 08:05 PM.

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  8. #18
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Zelia Sarrasin
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by SonyaArin View Post
    Running laps seems 50/50, the majority of our early attempts were 'sprint before it is cast and never stop running'. You can see some hilarity of this in the 'success' video if you look really closely actually. Eronn's (the PLD from the PoV) lands quite a few steps behind him while he's moving. Teloc's (the BLM) is literally like RIGHT behind him and nearly explodes. Then you can see the same thing in mine, except mine is just plain on top of me, boom.
    What that poster was getting at, and wasn't properly represented in the video, is that the way to 100% gurantee a dodge against WotL on Titan is to pre-move. You're moving before the cast even starts. It's easy on Titan because he has a set rotation.

    In both videos it looks like the PoV person was not pre-moving, and especially not in the second video. The second video it is clear that the person did not move until after the cast started. The first? The tank de-selects him, but from what I can see of the cast animation he also does not run until the cast starts.

    If this is how the mechanic works, which I would agree with on what little twister experience I have, it would seem to be a positional update problem and the only way to fix it is to pre-move. Otherwise moving after the cast has started will give you that "50/50," just like many other abilities and mechanics in the game. Have you done a full pre-move attempt?

    Quote Originally Posted by Ceol View Post
    So in your video showing it exploding underneath you, it's actually detonating exactly underneath you as you run. It doesn't look like it's detonating a few steps behind you like positional lag would imply. If it were lag, I would think the twister would detonate behind you but you would still die, even though it looked like you were not directly under it on your screen.
    It could be updating the position at the end of the cast in that scenario.

    However, scenarios like that are the "iffy" things towards it being a "run out" mechanic. On the other hand, it "works" sometimes.
    (0)
    Last edited by Kevee; 10-19-2013 at 08:46 PM.

  9. #19
    Player
    Nabian's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    413
    Character
    Blanitar Abarhyrsyn
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    I have a theory, and this is purely speculative at best because I have not started coils however...

    Many people suggest the targeting and the pattern of the tornado's random? Is it possible that it is a mechanic similar to Ifrit plumes in 1.0 where there were certain predesignated "safe spots" My theory is that there are certain places on the map that are "safe" however I don't think they are static positions as in the Ifrit fight and that they move each time the spell is cast.

    My suggestion would be to go into the fight with the purpose of dying and trying to map out each time the wipes occur where the location of the tornados spawn. Have every stand at predetermined locations and see who wipes and who gets targeted.

    Does threat level have anything to do with it? I'd imagine not since it seems the tank can get targeted too.

    Another suggestion would be to have everyone try standing as close as possible to the wall and see if that helps.

    The last theory and probably most unlikely is this...what if its an unavoidable death that supposed to occur? Something intended where the group has to quickly raise those who died and hope it wasn't both healers or tanks?
    (0)

  10. #20
    Player
    Ceol's Avatar
    Join Date
    Jun 2012
    Posts
    214
    Character
    Ceol Ashwin
    World
    Sargatanas
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Kevee View Post
    It could be updating the position at the end of the cast in that scenario.

    However, scenarios like that are the "iffy" things towards it being a "run out" mechanic. On the other hand, it "works" sometimes.
    Even if it were updating at the end, if it were based on player's position, the twister would be detonating centered a few steps behind them, like how Weight of the Land does. Instead, it's detonating exactly underneath them, as though the server told the client, "Fire off this animation wherever the player is because they are getting hit by it," instead of, "Fire off this animation at <pos> because that's where we thought they were."

    Plus, there's no black circle like when a player places a twister. It's just the explosion. It really seems like a mechanic that needs to be prevented or mitigated.
    (3)

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