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  1. #1
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by SonyaArin View Post
    Also added Wind Resistance to the list, we've tried with some but no particular benchmark, HQ potion should put you near 300 hopefully so I'll set the req to 300.
    Curious, why 300? Is this the current cap?

    What makes Twisters so strange is the missing damage display.
    For example, the golem AoE in AK hits you exactly for the number of your HP, no matter how much you have - so that's a certain 1hko.
    What could the reason for the missing damage display be?

    OT:
    Quote Originally Posted by Sanca View Post
    Do you really, I mean REALLY think hundreds of players that have poured dozens of hours into the encounter haven't tried not moving? Geez man think a little before you post.
    Was it on the list of mentioned things? No. Did the OP ask for ideas? Yes.
    Did you contribute anything to this thread except pointing out how silly my post is? No. Did I mention more than one idea in this thread? Yes.

    Now tell me which contribution was more useless? Yours or mine? Not to mention the most simple things are often overlooked, because it seems too easy.
    (4)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  2. #2
    Player
    SonyaArin's Avatar
    Join Date
    Sep 2013
    Posts
    50
    Character
    Sonya Arinborn
    World
    Gilgamesh
    Main Class
    Leatherworker Lv 50
    I'm not sure that's true actually - unless that doesn't counter % mitigation? I'm pretty sure the golem in AK does like ~6-7k, I've been in groups where WARs or PLDs will survive with a CD. There's another insta-gib mechanic on Twintania and it also doesn't display damage, so I think that's consistent.

    I say 300 because it's an obtainable number with either gear or with a potion, but not both, because the solution can't actually be to use both since potion would only be on CD for one in the entire fight (and it's a spammed ability).

    Added Living Scourge/add alive.
    (0)

  3. #3
    Player
    BlossomRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Vali Bergthora
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    The most pausible idea to e is that one or multiple of the adds need to be kept alive, therefore keeping Twintania slowed, therefore making her casts more manageable.

    However, I can't imagine that all the big FCs haven't already tried this to no avail.
    (1)

  4. #4
    Player
    Azari-Vie's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Azari Vie
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by BlossomRose View Post
    The most pausible idea to e is that one or multiple of the adds need to be kept alive, therefore keeping Twintania slowed, therefore making her casts more manageable.

    However, I can't imagine that all the big FCs haven't already tried this to no avail.
    If you needed to keep adds alive, then how are people living through Twisters at all? This would make a lot more sense if people died to twister 100% of the time.
    (0)

  5. #5
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Soukyuu View Post
    Curious, why 300? Is this the current cap?

    What makes Twisters so strange is the missing damage display.
    For example, the golem AoE in AK hits you exactly for the number of your HP, no matter how much you have - so that's a certain 1hko.
    What could the reason for the missing damage display be?
    No he doesn't. I'm too lazy to move and just tank plainscracker all the time. It was probably hilarious RnG that you got hit exactly for your HP that one (or more 0.o) times.

    Edit: unless it was changed last patch.
    (1)

  6. #6
    Player
    Bashkarthegreat's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Bashkar Stoneskin
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    try to stand still and spin your character
    (2)

  7. #7
    Player
    Senzura's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Misaka Kitsunagi
    World
    Ultros
    Main Class
    Lancer Lv 50
    As nice as the idea is, the combination of the "leadership role" the OP takes over the matter and the way the OP is written seems like this is more of an attempt to promote the groupthink that the problem is the game rather than the player, even more so evidenced by the fact the thread was created after the SE post. I think that the whole discussion would be much healthier if both the first, third, and forth post were removed. Especially the forth. It is riddled with strawmen and the comes off has just plain hostile to anyone who wants to suggest that maybe, just MAYBE we (more specifically the OP) are missing something.
    (1)
    Last edited by Senzura; 10-20-2013 at 05:02 AM.

  8. #8
    Player
    Ceol's Avatar
    Join Date
    Jun 2012
    Posts
    214
    Character
    Ceol Ashwin
    World
    Sargatanas
    Main Class
    Astrologian Lv 60
    The issue with calling it "the same problem the entire rest of the game suffers" is that even with lag spikes, I can dodge Weight of the Land by moving before it. You can dodge pretty much anything by moving right before it happens. I think it would be weird for this to be the only fight in the entire game that you're expected to dodge with no AoE zone, no marker, and the server picks when to place the thing you're supposed to dodge randomly.

    Just to make sure, let me confirm the prevailing theory. You're saying that, due to the game only updating every 300 ms, there are times when your position has not updated yet and so the server places you where Twister is supposed to detonate? Or is it due to lag spikes that the server places you where Twister is supposed to detonate? If it's the former, I really don't think SE would tune the fight so much that their update frequency — something unavoidable and built into the game — would cause you to die. If it's the latter, then why is it happening in every Twintania fight at any hour of the day, despite Turn 4 being the least-played instance in the entire game (by virtue of being the very end of end game) and different players have it happen to them each time?

    I noticed that when you got hit by Twister, it was just the detonation. Twister didn't place a black circle underneath you that detonated half a second later, which is what you would think it would do if you were expected to "drop" Twister somewhere. When you all tried standing still to eat it, was it the exact same animation as when you were running? As in, no one had a black circle appear under them that then detonated? It was just detonation?

    Things to look for:

    * Is it always the same people who get targeted?
    * Is it always the same people who get insta-killed?
    * Is it always the same player on that position in the hate list that gets targeted?
    * Is it always the same player on that position in the hate list that gets insta-killed?
    * Have you tried killing the adds at the same time?
    * Have you tried killing the adds in a specific order?
    * If you notice, the adds are called "The Scourge of Meracydia." Meracydia is a continent to the south of Eorzea that is the source of a handful of goods. Have you tried using some of these goods in the fight?
    - - * Dark Bass (made into Bass Ball)
    - - * Aloe (made into Forest Miq'abob)
    - - * Angelfish
    * Is there a relation between the people targeted with the adds' "Liquid Hell" move and Twintania's twisters?
    * Is there a relation between the people targeted with Twintania's "Conflagration" and its twisters?
    * Is there a relation between the person at that level in the hate list (A through 8) for Conflagration and Twister? I.E. Does person at level 4 always get targeted?
    * Have you tried running exactly away from Twintania?
    * Have you tried running exactly towards Twintania?

    Obviously some of these seem obvious, but it would be good to get video proof. That way, a group isn't going, "Yeah we tried running towards it! Duh!" when in reality they were mucking it up.
    (3)
    Last edited by Ceol; 10-20-2013 at 05:13 AM.

  9. #9
    Player
    SonyaArin's Avatar
    Join Date
    Sep 2013
    Posts
    50
    Character
    Sonya Arinborn
    World
    Gilgamesh
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Senzura View Post
    -snip-
    I may consider removing the fourth, but it's there for a reason. The prior threads did have a lot of discussion on AV, or 'I'm at so and so %', but it didn't help the discussion at all. I'm not saying it's a 100% deterrent, but it seems to be working so far.

    Quote Originally Posted by SonyaArin View Post
    Have you tried X, Y, or Z?
    Maybe, maybe not. Give the strategy a title and give it a clear definition of 'how to try this'. Should everyone be doing it? Should only one person do it? Etc. Be detailed, I can always crop it down myself if I feel the need, and I will post it in the strategies section for people to try.
    This isn't supposed to sound hostile, and if you think it does, I can reword it. I want people's thoughts, and when I don't yet have a video even when I say we've tried it, I don't want you to take my word for it.

    This thread came specifically after SE's response for a very simple reason. They said it's not bugged. Therefore, the next step was to find what the answer is. Whether or not I think it's for one reason is entirely irrelevant, but being part of the discussion, I'm still allowed to talk about it.
    (0)

  10. #10
    Player
    Ceol's Avatar
    Join Date
    Jun 2012
    Posts
    214
    Character
    Ceol Ashwin
    World
    Sargatanas
    Main Class
    Astrologian Lv 60
    (Sorry for the double post, but I felt this belonged in its own thing.)

    There are three reasons why I think Twister isn't a simple "everyone run to avoid it!" mechanic:

    1. It's insta-kill. There is no damage, and there is no marker; there is only an animation of your limp body being launched into the air and falling back down dead.
    2. The explosion animation or the small black circle happen at the end of the cast normally a second or so after she has finished casting (due to server-client update frequency.) I believe this is because you are supposed to do something during her cast. Has there been any boss in this game whose dodge mechanic initiates at the end of its cast instead of its beginning?
    3. If all you had to do was run to avoid Twister, it would make the fight extremely easy. I don't think SE would put a mechanic in like that. It's basically Titan's Weight of the Land without the circle on the ground. Do you really think the final boss in the game, currently the most difficult encounter, would have its second phase mechanic be "fan out every minute"? When there was a boss three turns ago that had a mechanic requiring you to pass around a debuff? And one that had you manage adds so the boss could eat them on the very first turn?
    (5)

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