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  1. #10
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    1. Which area's are creating the DPS you are discussing.
    For instance your graph has 250, 375 and 500 as DPS values which instances are generating 250, 375 and 500 DPS at level 50?

    2.
    The healing bonus and Inner Beast must be decoupled. Simply adjusting numbers will invariably fail to balance WAR.
    That is the Warrior though. When you use Inner Beast, Steel Cyclone or Unchained, you trade sustain and crit rate for their effects, burst heal, aoe, DPS. If the point were merely for you to do a number of attacks before hitting IB/CS/unchained then there wouldn't of been any benefit intrinsically attached to Wrath.

    3. You mention increasing the HP increase from 25% to 50%. Seems silly straight out. Because of below...

    4. The thing is 50% HP to use what abilities? The only signficant heals are Mercy stroke (adds) and IB. Since ToB already increases your EHP anyways it doesnt overheal. IB is for mitigating burst, not for sustain and it can do that even with the 25% ehp increase. SP is something like 9x of an IB, and Bloodbath requires a bucketload of damage to equal 1 IB. Which is wonky because sustain should beat out a burst in a reasonable period of time but SP never beats out IB, let alone the 10% healing difference, and BL doesn't really do it either, let alone that PLD has access to it for half as long. You don't really have any abilities other than IB that heal anything to justify 50% increased HP just for the sake of more time to IB which is outdone overtime anyways (if we're giving more time before you need to use IB) by the 15% bonus.
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    Last edited by Hundred; 10-19-2013 at 12:24 PM.