Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 36

Hybrid View

  1. #1
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    1. Which area's are creating the DPS you are discussing.
    For instance your graph has 250, 375 and 500 as DPS values which instances are generating 250, 375 and 500 DPS at level 50?

    2.
    The healing bonus and Inner Beast must be decoupled. Simply adjusting numbers will invariably fail to balance WAR.
    That is the Warrior though. When you use Inner Beast, Steel Cyclone or Unchained, you trade sustain and crit rate for their effects, burst heal, aoe, DPS. If the point were merely for you to do a number of attacks before hitting IB/CS/unchained then there wouldn't of been any benefit intrinsically attached to Wrath.

    3. You mention increasing the HP increase from 25% to 50%. Seems silly straight out. Because of below...

    4. The thing is 50% HP to use what abilities? The only signficant heals are Mercy stroke (adds) and IB. Since ToB already increases your EHP anyways it doesnt overheal. IB is for mitigating burst, not for sustain and it can do that even with the 25% ehp increase. SP is something like 9x of an IB, and Bloodbath requires a bucketload of damage to equal 1 IB. Which is wonky because sustain should beat out a burst in a reasonable period of time but SP never beats out IB, let alone the 10% healing difference, and BL doesn't really do it either, let alone that PLD has access to it for half as long. You don't really have any abilities other than IB that heal anything to justify 50% increased HP just for the sake of more time to IB which is outdone overtime anyways (if we're giving more time before you need to use IB) by the 15% bonus.
    (0)
    Last edited by Hundred; 10-19-2013 at 12:24 PM.

  2. #2
    Player
    Telepathic's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Deadly Tactics
    World
    Leviathan
    Main Class
    Gladiator Lv 22
    I don't think it changes the conclusion, but if a WAR is using all their CD's for a big burst they should be getting 3 Inner Beast during Berserk. They should also be able to get two IB's off every other Berserk.
    (0)

  3. #3
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Telepathic View Post
    I don't think it changes the conclusion, but if a WAR is using all their CD's for a big burst they should be getting 3 Inner Beast during Berserk. They should also be able to get two IB's off every other Berserk.
    If you have a good skill speed bonus, you can. Without one, you will have 5 stacks and be ready for that last hit just as the effect ends and you get pacified, heh. That would give you an additional ~8% HP mitigated in that 20s interval. Regardless, it would just reinforce the conclusion that WAR's burst ability with Inner Beast is fine, and that the problem with WAR is elsewhere.
    (0)

  4. #4
    Player
    Telepathic's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Deadly Tactics
    World
    Leviathan
    Main Class
    Gladiator Lv 22
    Quote Originally Posted by Gamemako View Post
    If you have a good skill speed bonus, you can. Without one, you will have 5 stacks and be ready for that last hit just as the effect ends and you get pacified, heh. That would give you an additional ~8% HP mitigated in that 20s interval. Regardless, it would just reinforce the conclusion that WAR's burst ability with Inner Beast is fine, and that the problem with WAR is elsewhere.
    Better WAR Rotations:

    Triple Beast w/ Berserk
    -HS,(Berserk)IB,(Infuriate)IB,(Vengeance)SS,BB,HS,MM,SE,IB~pacified
    -HS,(BK)IB,(VG)SS,BB,HS,MM,SE,IB,(IF)IB~pacified

    Double Beast w/ Berserk
    -HS,(BK)IB,(VG)SS,BB,HS,MM,SE,Fracture,IB~pacified
    (3)

  5. #5
    Player
    Exrage's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    114
    Character
    Rage Bladerunner
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Telepathic View Post
    Better WAR Rotations:
    And here I thought we were keeping these secret from the "paldinsrbeter" forums for our own amusement. For shame, sir!
    (0)

  6. #6
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Telepathic View Post
    Better WAR Rotations:

    Triple Beast w/ Berserk
    -HS,(Berserk)IB,(Infuriate)IB,(Vengeance)SS,BB,HS,MM,SE,IB~pacified
    -HS,(BK)IB,(VG)SS,BB,HS,MM,SE,IB,(IF)IB~pacified

    Double Beast w/ Berserk
    -HS,(BK)IB,(VG)SS,BB,HS,MM,SE,Fracture,IB~pacified
    Is IB a skill you pre-empt with, a skill you react with, or a skill you simply use everytime it lights up?
    (0)

  7. #7
    Player
    Aegrus's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Aegrus Drache
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Well written. Graphs could use a brief caption to describe each trendline( I know it's redundant, but it's a fail safe) I.e. Hold( no Inner beast, wrath only). Conclusion could use a recap of your suggested fix, which could work well. Also, the graphs could have clearer titles. Also, list any assumptions from the beginning, or again in a brief summary for each graph)

    All said and done, great work. I agree with your view. Warriors are not set up to scale with incoming damage.
    (0)

  8. #8
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Telepathic View Post
    Better WAR Rotations:
    Thank you, I will look into addressing these further.

    Quote Originally Posted by Zegreiart View Post
    Gilthas, please don't come to these threads complaining about how they are written up.
    Please understand that some of the issues he pointed out I have already improved. I intend to do further improvements, time permitting, to improve readability. I just added a summary to the top as well -- stopping shy of calling it an abstract, anyway.

    Quote Originally Posted by Aegrus View Post
    Graphs could use a brief caption to describe each trendline( I know it's redundant, but it's a fail safe) I.e. Hold( no Inner beast, wrath only). Conclusion could use a recap of your suggested fix, which could work well. Also, the graphs could have clearer titles. Also, list any assumptions from the beginning, or again in a brief summary for each graph)
    Yes, I definitely should include titles and captions. I even confused myself at one point due to their absence. I ended up with too many, and the lack of titles was largely due to my habit of copying and inserting new data into the chart, so I didn't have to completely redo the formatting each time.
    (0)

  9. #9
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    This is a good OP and I endorse it.
    (0)

  10. #10
    Player
    deletedm's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Umegiri Umegi
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Good write-up. I've done some napkin math similar to what you're showing here, but it's good to see a more concise and thoroughly explained version of why WAR begins underperform starting around Titan HM.
    (0)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast