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  1. #1
    Player
    AppleGrocer's Avatar
    Join Date
    Oct 2013
    Posts
    44
    Character
    Apple Grocer
    World
    Ultros
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Skull_Angel View Post
    The "correct" way of playing WAR is flawed because it requires close to perfect execution on healers' part and WAR simply doesn't have the preemptive cool-downs needed to survive more than "possibly" a few large spikes like PLD can (ToB is WAR's only worthwile preemptive CD; it has a 10 sec. duration and 2min. cool-down); timing is too crucial with this particular style and reduces the ability Inner Beast (IB) to an after-thought more than a reactive death-defying clutch.
    Hence the "" around correct. It seems like this is the way they wanted Warrior to pan out, and it sounds nice. But, you're right, given the tools we have right now it's just impractical if not impossible in a lot of cases. It requires immense amounts of coordination and timing and just makes content artificially difficult for both Warrior tanks and healers.

    That being said, my question is if it works in theory, i.e. if we had enough leeway through a larger HP buffer so that we didn't have to pull off clutch healing rotations in sync wit our healers, or by making the healing buff native to defiance rather than requiring wrath stacks.

    It seems to me, that the devs are leaning towards this style of fix: reducing the execution required from warriors and healers in order to fully take advantage of the healing bonus while using IB. I just want to know if this will actually fix the problem, or if a theoretical Warrior using IB while maximizing the number of heals that benefit from the healing bonus of Wrath still falls woefully behind a Paladins survivability; in which case, this whole idea becomes pointless.
    (0)
    Last edited by AppleGrocer; 10-20-2013 at 10:00 AM. Reason: Char limit

  2. #2
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Well Yoshi specifically said he expected both tanks to die at only 3 stacks of Turn 1 and 4 (Caduceus and Dreadnaught), but PLD can live on past that. So he wants to buff WAR until it can live as long as PLD can. If that's not an explicit admission that he wants both tank classes to have the same survivability I don't know what is.
    (0)

  3. #3
    Player
    Kyp's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Kyp Halcyon
    World
    Jenova
    Main Class
    Machinist Lv 70
    Good job, just keep in mind a lot of ppl dont grasp the math side of MMOs very quickly so it comes off as gibberish to most.
    (0)

  4. #4
    Player
    Beurling's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Koishi Komeiji
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    With math like this, there's really no excuse if the upcoming war changes aren't right. Multiple great threads with factual evidence of why a class is numerically broken, and multiple ways to fix it are on the forums, so i hope some dev reads these.

    Great job OP, always willing to bump a smart war thread.
    (0)

  5. #5
    Player
    Sybreed's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Silvaire Gerraldieux
    World
    Malboro
    Main Class
    Marauder Lv 50
    Sadly this post will be ignored I believe, because it seems like many people are chalking the difference up solely to Paladins being able to avoid a mechanic in such a way as was unintended by the devs.
    (0)

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