I would also add Turn 2 due to movement, and almost all of Turn 4 since only two mobs have enough uptime to cause clipping (Dreadnaught #1 and 3). Cadeucus will lead to CT clipping since there is barely any movement away from the boss in that fight (outside of the odd platform dodge).
However, if you are really comfortable with your rotations and the mechanics of whatever fight you're doing I would tend towards the two rotations designed to avoid clipping by default. I just alternate between those two for every fight.