Code:
//attacks
AA ("Autoattack", 100, 0, false, false),
HT ("Heavy Thrust", 170, 70, true, true),
HT_RECAST ("HT Recast Timer", 0, 0, false, false),
HT_END ("HT Ends", 0, 0, false, false),
PH ("Phlebotomize", 170, 90, true, true),
PH_DOT ("Phlebotomize (DoT)", 20, 0, false, false),
PH_RECAST ("PH Recast Timer", 0, 0, false, false),
PH_END ("PH Ends", 0, 0, false, false),
ID ("Impulse Drive", 180, 70, true, true),
ID_ENDc ("ID Ends (combo)", 0, 0, false, false),
DE ("Disembowel", 220, 60, true, true),
DE_RECAST ("DE Recast Timer", 0, 0, false, false),
DE_END ("DE Ends", 0, 0, false, false),
DE_ENDc ("DE Ends (combo)", 0, 0, false, false),
CT ("Chaos Thrust", 160, 60, true, true),
CT_DOT ("Chaos Thrust (DoT)", 20, 0, false, false),
CT_RECAST ("CT Recast Timer", 0, 0, false, false),
CT_END ("CT Ends", 0, 0, false, false),
TT ("True Thrust", 150, 70, true, true),
TT_ENDc ("TT Ends (combo)", 0, 0, false, false),
VT ("Vorpal Thrust", 200, 60, true, true),
VT_ENDc ("VT Ends (combo)", 0, 0, false, false),
FT ("Full Thrust", 300, 60, true, true),
FR ("Fracture", 100, 80, true, true),
FR_DOT ("Fracture", 20, 0, false, false),
FR_RECAST ("Fracture", 0, 0, false, false),
FR_END ("Fracture", 0, 0, false, false),
//OGCD attacks
LS ("Leg Sweep", 130, 0, true, false),
LS_CD_END ("LS CD Ends", 0, 0, false, false),
JU ("Jump", 200, 0, true, false),
SSD ("Spineshatter Dive", 170, 0, true, false),
DFD ("Dragonfire Dive", 250, 0, true, false),
//buffs
BFBt ("Blood for Blood (traited)", 0, 0, true, false),
BFBt_END ("BFB (traited) Ends", 0, 0, false, false),
BFBt_CD_END ("BFB (traited) CD Ends", 0, 0, false, false),
IR ("Internal Release", 0, 0, true, false),
IR_END ("IR Ends", 0, 0, false, false),
IR_CD_END ("IR CD Ends", 0, 0, false, false),
LSURGE ("Life Surge", 0, 0, true, false),
LSURGE_CD_END ("LSurge CD Ends", 0, 0, false, false),
PSURGE ("Power Surge", 0, 0, true, false),
PSURGE_END ("PSurge Ends", 0, 0, false, false),
PSURGE_CD_END ("PSurge CD Ends", 0, 0, false, false),