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Thread: A DPS Simulator

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  1. #11
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by pandabearcat View Post
    Update 6
    The engine will not warn you when your DoT will not overwrite, just like real life!
    Err, what's the point of that? If the player is entering logic for the engine, then they'd want to wait for the DOT to drop before recasting. If the player is entering a sequence, then the engine should flag a rejected DOT so the player can fix it, IMO, and run the sim again.

    This should be the set of Dragoon events:

    Code:
    //attacks
    AA ("Autoattack", 100, 0, false, false),
    HT ("Heavy Thrust", 170, 70, true, true),
    HT_RECAST ("HT Recast Timer", 0, 0, false, false),
    HT_END ("HT Ends", 0, 0, false, false),
    PH ("Phlebotomize", 170, 90, true, true),
    PH_DOT ("Phlebotomize (DoT)", 20, 0, false, false),
    PH_RECAST ("PH Recast Timer", 0, 0, false, false),
    PH_END ("PH Ends", 0, 0, false, false),
    ID ("Impulse Drive", 180, 70, true, true),
    ID_ENDc ("ID Ends (combo)", 0, 0, false, false),
    DE ("Disembowel", 220, 60, true, true),
    DE_RECAST ("DE Recast Timer", 0, 0, false, false),
    DE_END ("DE Ends", 0, 0, false, false),
    DE_ENDc ("DE Ends (combo)", 0, 0, false, false),
    CT ("Chaos Thrust", 160, 60, true, true),
    CT_DOT ("Chaos Thrust (DoT)", 20, 0, false, false),
    CT_RECAST ("CT Recast Timer", 0, 0, false, false),
    CT_END ("CT Ends", 0, 0, false, false),
    TT ("True Thrust", 150, 70, true, true),
    TT_ENDc ("TT Ends (combo)", 0, 0, false, false),
    VT ("Vorpal Thrust", 200, 60, true, true),
    VT_ENDc ("VT Ends (combo)", 0, 0, false, false),
    FT ("Full Thrust", 300, 60, true, true),
    FR ("Fracture", 100, 80, true, true),
    FR_DOT ("Fracture", 20, 0, false, false),
    FR_RECAST ("Fracture", 0, 0, false, false),
    FR_END ("Fracture", 0, 0, false, false),
    //OGCD attacks
    LS ("Leg Sweep", 130, 0, true, false),
    LS_CD_END ("LS CD Ends", 0, 0, false, false),
    JU ("Jump", 200, 0, true, false),
    SSD ("Spineshatter Dive", 170, 0, true, false),
    DFD ("Dragonfire Dive", 250, 0, true, false),
    //buffs
    BFBt ("Blood for Blood (traited)", 0, 0, true, false),
    BFBt_END ("BFB (traited) Ends", 0, 0, false, false),
    BFBt_CD_END ("BFB (traited) CD Ends", 0, 0, false, false),
    IR ("Internal Release", 0, 0, true, false),
    IR_END ("IR Ends", 0, 0, false, false),
    IR_CD_END ("IR CD Ends", 0, 0, false, false),
    LSURGE ("Life Surge", 0, 0, true, false),
    LSURGE_CD_END ("LSurge CD Ends", 0, 0, false, false),
    PSURGE ("Power Surge", 0, 0, true, false),
    PSURGE_END ("PSurge Ends", 0, 0, false, false),
    PSURGE_CD_END ("PSurge CD Ends", 0, 0, false, false),
    (1)
    Last edited by EasymodeX; 10-19-2013 at 04:09 AM.