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Thread: A DPS Simulator

  1. #111
    Player
    KroLeXz's Avatar
    Join Date
    Oct 2013
    Location
    Miami, FL
    Posts
    132
    Character
    Kro Lex
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    parser are by no means perfect but in a much much better place - summoner seem to be consistently #1 on there by a good amount - and right now logrep2 and ffxiv-app don't track shadowflare or increased dmg from foe of requiem. And it mostly because most encounters in coil for example put you in a good position to bane a target - Turn 5 which I recently downed I could bane scourages/conflags/Snakes/Dreadknights - which by the end of the encounter the effective dmg done on that fight for a summoner is just leaps ahead of other classes.
    (0)

  2. #112
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by KroLeXz View Post
    parser are by no means perfect but in a much much better place - summoner seem to be consistently #1 on there by a good amount
    Sure thats fine, but thats not really the primary purpose of the sim either.

    The sim wants to know if
    • Any class is significantly worse. This has not been the case
    • Analyze TP efficiencies and stuff. SO far it turns out all TP using classes run out WAY before 10 minutes full uptime.
    • Help people find the best rotation for their class, so intraclass comparisons. See the priority vs rotation tests about halfway through
    • Again, the sim isn't here to prove anything, only to provide good evidence of common player fallacies and hopefully debunk anyone's idea that their class is "super underpowered"
    • And the reason it was written in the first place, to judge the relative worth of procs and other randomness that is difficult to correctly (with 100% certainty) predict in a mathematical model. That is the primary strength and the difference between models, sims, and parsers, why we use all three.

      Parsers are (supposedly) the most accurate prediction of dps in a "real" scenario, but suffer from repetitiveness, lack of trials, and general bias of players who's personal anecdotes always end up with their class being either completely terrible or demigods of dps.

      Sims provide great statistical data, can run many hundreds of thousands or millions of trials it takes to prove statistically whether one rotation or class is "better" than another, but suffer from general inflexibility (trying to fix this, but this obviously makes it complicated), and requires actual knowledge of the damage formulas (which none of us actually know right now).

      Models provide more simplistic views but are quick to formulate and provide good mathematical evidence one way or another of proving a baseline dps or "theoretical" limit to shoot for. They are good checks for sims, and are good to base things off of because it can easily be determined why they are wrong or right.

    This being said, I am REALLY looking forward to actually getting a good BLM sim together, to finally debunk the old BLM vs SMN debate, since it is REALLY hard to say for certain whether a model for BLM damage is really accurate or not.
    (0)

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