The point of the engine is to simulate the game.
It will not prevent you from doing any actions that are not expressly illegal.
For instance, if you wanted to you could spam windbiter all day long until you run out of TP, and it won't have a problem with it.
Its up to the user to program (or think through) their priorities when doing the rotation. Also this way, you can compare overwriting, etc, between different rotations easily to see which is superior.
I only give you the tools! Its up to you to use them effectively. On that note though, I will be writing a metrics program over the weekend to easily visualize your dps profile. Anyone else is welcome to do so as well.
I do not want the base engine to throw out too much text spam, esp since it is already slow since its in Java.
Every single event that the engine handles is exposed.
If you wish, you could easily write a module that will warn you whenever your dot will not overwrite.



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