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Thread: A DPS Simulator

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  1. #11
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Update 5
    Massive DoT and Event overhaul complete! The engine is now complete and ready for action!
    • DoT overwriting will now follow rules of the game. The engine will not warn you when your DoT will not overwrite, just like real life!
    • DoTs will now snapshot their crit and potency profiles.
    • DoTs have been separated from the "TICK" event. They now tick separately, making it much easier to track individual damage contributions.
    • All Events now track their own "buffs" at time of cast. This way, you can retroactively see what buffs are active for a given event.
    • Similarly, all events track whether or not they have crit. Crits are symbolized with a (!) in the output, and can also be retrieved programmatically.
    • All events are fully exposed and can be consumed by a Metrics package to track "realtime" DPS and other factors.
    • TP has been added to the engine. If your attack consumes more TP than is available, it will fail.
    • TP balance is now tracked as well as total TP usage.
    • Invigorate has been added as a usable cooldown.
    • Woops, RoB stopped working. Am fixing now - Now working again.

    I am writing the documentation for the engine now, and hopefully it will be available over the weekend!
    (1)
    Last edited by pandabearcat; 10-19-2013 at 03:34 AM. Reason: can't count