I'm sorry if casual players prefer this game the way it is because it only means you probably have no sense of accomplishment, in real life or in game. I'm sorry if you fail at life or are simply discouraged by basic challenge but many of us enjoyed the difficulty of the Final Fantasy before Yoshi P ever got here. I say Yoshi P but I know these aren't just his ideas, it's the whole development crew that came with him, and their concepts of blizzard like appeal really have discouraged the real challenge bases of all players. The entire reasoning behind making this game appeal to casuals is money, for the same reason people stopped playing Demon Souls after the first level, is the exact reason SE decided to let Yoshi P develop this game as such. More people buy and play for longer if they don't fail as frequently.