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  1. #1
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    As many people predicted it would during the Alpha and Beta, ARR fell right into the same trap nearly every single other modern MMO falls into; Too much focus on 'content'. That sounds weird to say but it's true. They focused entirely on instanced dungeons and boss fights, and structured their game to progress players quickly and individually through that content. What this results in, as it does for every MMO developer, is that they can't make content fast enough to deal with the pace people complete it at and all of this horrible filler quest grinding between the actually decent story bits

    When what they should have done was create a game whose primary source of content emerges from players interacting with other players. An intricate player run economy, heavy player reliance in progression, and long term character growth instead of this 'cap in a week' mentality followed by mindless dungeon runs over and over
    (7)

  2. #2
    Player
    MistressAthena's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    161
    Character
    Athena Whiterose
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Would love to see SE reply to this thread XD
    (1)

  3. #3
    Player
    Rekujen's Avatar
    Join Date
    Aug 2013
    Posts
    426
    Character
    Rekuja Azalon
    World
    Behemoth
    Main Class
    Archer Lv 50
    The only thing I agreed with is the EXP and Fates situation we have at the moment, everything else was "opinion" and not "logic" like you claimed it to be. Most MMO's have literally no end-game when they launch, FFXIV has primals, level 50 dungeons and Coil of Bahamut which STILL hasn't been defeated (bugs don't count)

    Then you have Crystal Tower coming out soon, with Housing and PvP, barber shop, etc etc..

    Game has only been out 1 month, you have no right to complain about "end game"

    2.0 is better than 1.0 in almost every way possible, despite some of the questionable ability changes.. if you wanted XI, you should have stayed in XI. I played WoW since the very beginning and XIV, despite being tab targeting, is still a different and more enjoyable game.

    That's like saying "Ferrari is the same as Honda.. they both do the same thing, thus, Ferrari is a Honda clone"

    No..

    can you swap classes in WoW? no.
    does the crafting system in WoW have player interaction? no.
    if someone gathers your resource in WoW, can you still mine from it? no.

    Go play FFXI if you're not happy, that game is still going strong and caters to your needs... or, you could do the logical thing and grow some patience.
    (2)

  4. #4
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Rekujen View Post
    Go play FFXI if you're not happy, that game is still going strong and caters to your needs... or, you could do the logical thing and grow some patience.
    You do realize that SE would have to roll back the servers 3yrs, remove the level increase, and remove everyone's progression who has not stoped playing, and remove expansion of content + numerous add ons for this request to be valid right.

    There is a reason why these people have not went back. SE turned XI into a joke, there is nothing worth doing in XI anymore these days either.

    XI now is about as different from pre-abysea as XIV 1.0 and ARR are.
    (4)
    Last edited by Xatsh; 10-21-2013 at 01:37 PM.

  5. #5
    Player
    peaches's Avatar
    Join Date
    Aug 2011
    Posts
    384
    Character
    Egwene Al'vere
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Rekujen View Post
    Most MMO's have literally no end-game when they launch, FFXIV has primals, level 50 dungeons and Coil of Bahamut which STILL hasn't been defeated

    Game has only been out 1 month, you have no right to complain about "end game"
    Except right now, there IS NO endgame. There are TWO dungeons. Two. Yea there are primals. But those primals are USELESS. You do them once each for your relic, then you have no need to do them again, because hey look! You just got a weapon better than any Primal weapon, making doing them pointless!

    I would go so far as to say there there are no raids either. Yes, I'm aware of Coils. But to get to Coils, I have to farm those same TWO dungeons over and over and over and over to get geared enough to attempt it. Sorry SE, but two dungeons and one 8 man raid that you need some of the best gear for hardly counts as even having an "end game".. Especially considering the fact that they wanted their game to be all about the end game. Lol
    (2)

  6. #6
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    I will admit I didn't read through all 22 pages, but I did read the first 4-5 and wanted to throw in my 2 cents.

    The way the OP started left a bad taste in my mouth. To go through the meaning of opinion was not needed, but many of the points are in fact, opinion. A fact is something that is true, and cannot be argued as it is based in truth. Saying you like something, or something should be done one way or another is opinion, or preference.

    What makes a good game will depend on who you talk to. All games/stories share some elements, those elements are taught in design schools. However games can be mind-numbingly easy and still do -really- well (Cookie Clicker anyone?). If they weren't "good" games, people wouldn't play them. I would even go so far as to say that a good game is something that you enjoy playing. As simple as that. What you enjoy will vary depending on your own preferences, but your preferences don't make fact.

    That being said.. I do agree that leveling 1-50 went by very quickly. I'm not going to pretend that it being easy is a fact, as difficulty level will vary from person to person so that isn't true for everyone. It being fast is also an opinion on how I personally define fast based on opinions I hold of how long it should take. A fact would be saying leveling from 1-50 by gaining x experience per hour will get you to 50 in y playtime.

    I like the dungeon difficulty, and story mission difficulty as is. I was not asleep through any dungeons while leveling up. The pace seemed well, there were wipes while everyone learned the mechanics. The same goes for story missions. Some of them I beat first time, some of them it took me a time or two to learn strategy. A fact here would be something such as "No players ever die during dungeons or story quests" or even "x% of players die" if you had the stats to back it. Saying people die because they're lazy and not paying attention is conjecture at best. My, and my free company's, experience has been that people die when they're new to things. Once the fight has been explained and they've seen the mechanics, they learn and complete it. The fact that there's a learning curve represents difficulty (if you ask me).

    I'd disagree about elements adding depth to combat. Usually elements just determine which skill to spam (which I believe someone pointed out earlier). I hardly see how that adds more difficulty. I will agree that, for PLD at least, our rotation is pretty bland. I don't believe there is a way to fix that though. Players will always min/max all the skills, and they will always find the rotation that's the very absolute best. No matter how many skill combinations, it'll always be boiled down to "this is how to do it right". Much the same way that leveling will always be boiled down to "this is how level cap the easiest way".

    I do think dungeon exp needs to be buffed, but that's it. Mobs for quests and all are fine as is (to me). I would prefer people level through dungeons, not necessarily to learn their class, but to see how their class works in a group so it's not as steep as a learning curve at 50. That being said, even the late bloomers to 50, and those that aren't there yet, are working through story dungeons and first time dungeons on their main classes. I haven't seen anyone level to 50 on fates and totally ignore the main storyline on their first character. Seems to be more a problem with alts.

    Crafting section I completely agree with. No real comments there.

    You are presenting a whole lot of opinion as fact though. Seems to me you're confusing opinion for fact, even after the long debate. Having an opinion is fine and all, a majority of people can even agree with your opinion, and you can have facts that support your opinion.. but that doesn't make the opinion a fact.
    (5)

  7. #7
    Player
    MistressAthena's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    161
    Character
    Athena Whiterose
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Things are still going, I wonder what they do have planned. What I see really isn't bringing anything noteworthy to the game other than more dungeons and problems. Though I am excited for the housing...
    (0)

  8. #8
    Player
    Horg's Avatar
    Join Date
    Sep 2013
    Posts
    84
    Character
    Horg H'rolden
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    TLDR

    /10charslimit
    (0)

    http://www.resonatefc.com

  9. #9
    Player
    MistressAthena's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    161
    Character
    Athena Whiterose
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Horg View Post
    TLDR

    /10charslimit
    I forgive you for your ignorance.
    (4)

  10. #10
    Player
    MistressAthena's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    161
    Character
    Athena Whiterose
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Shall we revive?
    (0)

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