

Omg... this made me cringe... do you have any idea how long I used my epic in EQ? My cleric had it for a couple of RL years! (Even after that I kept it in my bag to use!)

Dude I remember when my guild fought a dragon that normally is strong enough to wipe entire alliances and said dragon spawns once a week and out of 3 drops one was a high level shirt that I wore for over a year, people in the server specifically knew of me as the mage in blue goddess top lol. I totally know how you feel.
Last edited by Yoko_Kurama; 09-28-2013 at 05:44 AM.
Okay, but the majority market share don't want immersive, slow experiences. It's 2013 and the market has moved on.


One thing to point out, where you talked about larger zones, etc. 1.0 did have larger zones. The problem with making one gigantic megazone rather than a bunch of smaller ones is this: Every single thing in every single zone has to be animated by the server. When you have a gigantic zone with two thousand trees that sway in the wind, that is a hell of a lot more strain on the server than four smaller zones with five hundred trees each. It was creating a lot of lag and undue strain on the servers, so in 2.0 they chopped zones up into smaller pieces to keep the lag to a minimum. It was a sacrifice where, in my opinion, you gain more than you lose out on. Would you rather have larger zones with a ridiculous amount of lag, or would you prefer smaller zones that run smoothly? Personally, I'll take the one that doesn't lag like a sunuvabish.
Marael, you're wrong. The reason why we had copy pasted environment is because they had to fit everything into PS3's low memory, and the engine they used was way too memory-heavy. Hence the redesign of both the maps and the engine. The server renders absolutely nothing, nor does it animate, it's all client side. The server is in charge of storing your character data and synchronizing your actions with other players. Even in 1.0 the "big, seamless" zones were actually multiple small ones, with small limbo areas between each, so you saw monsters and players disappear. That was because you were actually loading the next zone.
Seamless worlds can be done, look at Bless for example. It just requires a faster machine for fast loading and a lot of memory to keep the world unique.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
Creating larger and more continguous worlds are actually the goal project of future and upcoming MMOs.
One example is the upcoming Black Desert Online.

And it's not the hardest thing either, you do it by "Cells" that's how Elder Scrolls does their huge open world with no lag. You only have about 9-10 Cells loaded around you. The one your in, and all the others around it.

<<<<<One thing to point out, where you talked about larger zones, etc. 1.0 did have larger zones. The problem with making one gigantic megazone rather than a bunch of smaller ones is ... hell of a lot more strain on the server than four smaller zones with five hundred trees each. It was creating a lot of LAG and undue STRAIN on the servers, so in 2.0 they chopped zones up into smaller pieces to keep the lag to a minimum. It was a sacrifice where, in my opinion, you gain more than you lose out on...
>>>>>>Would you rather have larger zones with a ridiculous amount of lag, or would you prefer smaller zones that run smoothly? Personally, I'll take the one that doesn't lag like a sunuvabish.
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What I'd rather have is a game put out by a company which accomplishes the first while controlling to a minimum the second. This ain't it. There are definitely others which bring this to the table.
I even include as annoying the fact that it takes me three times as long to 'log in' to the Lodestone, and then get to this General Discussion forum. Not user friendly. Annoying period. What other site/forum do you go to that takes up to 20 seconds to load/change text pages???
...and from the Gridania forest mysts proceed the souls of warriors and heroes; among which I am honored to serve as part of the One.

As much as people want oh so many endgame opportunities, events, stuff to do, etc. You guys realize that this game has only been out a bit over a month, right? You could easily say the same to console games that people beat in a day or two, then have nothing to do till the next DLC comes out. Video games are video games. There's always going to be a momentary stop because not all companies can dish out new content every day. Hell, no company can. And with this "repetitive" deal with leveling and grinding dungeons out, whats the list of mmo's that do almost nearly the same identical thing? 90% of mmo's do. I'm pretty sure a lot of people mainly play this game in support of SE and the series it brings to us. I do and I'm simply enjoying the world of FF and trolling around.
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