The heck they aren't. People aren't running dungeons (good source of gear.) People aren't doing story quests (good source of gear.)
They're just leveling through FATES because you can be one of the masses and get exp no matter what gear you have. Just follow the train and spam AoE damage. You end up at level 50 and have no idea how to play your class or the game really for that matter.

Which is not the player's fault, it's a design flaw. People can't level as quickly doing dungeons as they can grinding FATEs, and FATEs drop gil. At least dungeons will now as well.The heck they aren't. People aren't running dungeons (good source of gear.) People aren't doing story quests (good source of gear.)
They're just leveling through FATES because you can be one of the masses and get exp no matter what gear you have. Just follow the train and spam AoE damage. You end up at level 50 and have no idea how to play your class or the game really for that matter.
"As long as there are humans, so will there be witches among them." -Valmafra Lenande
Dungeons drop gear, which is also part of the game. Unless players are just looking to be carried. I guess that's not 'their fault' either?

I'm glad we agree. Leveling up your 2nd or 3rd character to cap, you're not going to care about gear on the way up, you just want to get to cap. Which will now take longer with this nerf.
"As long as there are humans, so will there be witches among them." -Valmafra Lenande



I'm failing to see your point. This is a matter of research, skill or guidance. Quests and dungeons won't teach you anything (much less that a level 49 sword is a horrible sin)The heck they aren't. People aren't running dungeons (good source of gear.) People aren't doing story quests (good source of gear.)
They're just leveling through FATES because you can be one of the masses and get exp no matter what gear you have. Just follow the train and spam AoE damage. You end up at level 50 and have no idea how to play your class or the game really for that matter.
I can see you dislike FATEs, though.


Even for the majority of FFXI's life, with forced grouping to even level up, people still reached the level cap with crap gear and no idea how to play their jobs. FATEs aren't the cause and never will be. Bad players are just bad.The heck they aren't. People aren't running dungeons (good source of gear.) People aren't doing story quests (good source of gear.)
They're just leveling through FATES because you can be one of the masses and get exp no matter what gear you have. Just follow the train and spam AoE damage. You end up at level 50 and have no idea how to play your class or the game really for that matter.
Five dungeons per level with tank queue times is already much slower than FATEs without DD. Now imagine that if you're a DPS class and having to wait on the queue. Now imagine that you want to FATE while waiting for a queue. Well you can't go the optimal route of grouping up for FATE exp because you can't be in the FATE group while queueing. The current system leaves a lot to be desired.
quoted for truthThe heck they aren't. People aren't running dungeons (good source of gear.) People aren't doing story quests (good source of gear.)
They're just leveling through FATES because you can be one of the masses and get exp no matter what gear you have. Just follow the train and spam AoE damage. You end up at level 50 and have no idea how to play your class or the game really for that matter.
i dont grind fates i grind dungeons and its really obvious when a fate baby is in the group
theyre a a major liability and a burden to people who have bothered to gear up accordingly and learn the mechanics of their own class, the dungeon and others.
nerf more fates i say, mindless sheep running in circles, lead em all off a cliff
.111958 percent shy
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