Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 25
  1. #11
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Giantbane View Post
    he did say in the OP that this wasn't going to close the gap between WAR and PLD at all, so I don't think it's fair to take the discussion there
    It's not worth discussing because it isn't an option on any bosses. The last boss you can bind is Garuda, and she's immune to stuns.
    (0)

  2. #12
    Player
    oceanlord's Avatar
    Join Date
    Aug 2013
    Location
    Garlean
    Posts
    168
    Character
    Ramsez Ristelen
    World
    Tonberry
    Main Class
    Marauder Lv 50
    this skill smell pvp-ish
    (0)

  3. #13
    Player
    Phreak's Avatar
    Join Date
    Sep 2013
    Posts
    208
    Character
    Colin Chulainn
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Illya View Post
    I would rather they just made Hallowed Ground a cross class skill between PLD and WAR.
    That wouldn't change anything, except make us a wanna-be PLD that still isn't as good and uses a two-handed axe. Think outside the box, don't copy PLD.
    (0)

  4. #14
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    The skill has its uses, hopefully will be able to use it more in the future, most of the time I use it is offtank for Garuda, grab the red sister, hold her for a few seconds walk through slipstream and bind her from behind, makes the healers job a bit easier since they don't have to heal me any at all on the sister phases, really helpful when we have people in the FC that are new to the game/healing in the game, we try to make it as painless as on them as possible, then laugh when we toss them to the duty finders on nights we don't do FC runs.
    (0)

  5. #15
    Player
    Lirion12's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Lirion Methead
    World
    Lamia
    Main Class
    Marauder Lv 50
    Personally, I think the biggest thing a WAR forgets about next to Holmgang is Bloodbath/Berserk Combo. Same cool down. Bloodbath lasts 10 seconds longer. One Action Combo will take care of the 10 seconds in order to negate a bad timing on berserk pacification. Making a rather useful macro helps with it. You get used to knowing when its coming. And the bloodbath combined with berserk leads to some 1.5k+ damage healed every 30 seconds. And once in a while when available Unchained will increase this to 2k+.
    So for those WARs that don't use this. Makes HM Titan fun to tank. Well timed Inner Beasts, Thrill of Battles, and that combo. People will see you are WORTHY! Although... MT on bcoil turn 1 with weak dps... sucks a lot... too much time the healer can't keep up. And you end up on cooldowns real fast.
    (0)

  6. #16
    Player
    Audis4's Avatar
    Join Date
    Oct 2013
    Posts
    2
    Character
    Last Blade
    World
    Shiva
    Main Class
    Marauder Lv 50

    Will they fix the warrior

    I'm a warrior and I don't want to change but if I can't finish the coil ill stop play and stop paying anyone fell the same way let me know
    (0)

  7. #17
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Phreak View Post
    That wouldn't change anything, except make us a wanna-be PLD that still isn't as good and uses a two-handed axe. Think outside the box, don't copy PLD.
    Okay. So let's imagine a skill which grants a period of invincibility similar to Hallowed Ground on PLD, but more like how WAR plays.

    I'll call it The Beast Within, because the Warrior summons the Beast that rages within to create a temporary shield against damage.

    After using The Beast Within, a Stoneskin of 100% of the WAR's HP is granted. The next 4 skills used, no matter what they are, will refresh the Stoneskin to 100% of the WAR's HP. The Stoneskin effect will wear off after 3 seconds after which it must be refreshed.

    So, you get 5 skills worth (12.5 seconds) of effective invincibility, because it refreshes the Stoneskin each time you do something. You have to keep pressing your attack to maintain the effect, because it wears off after 3 seconds. After the last refresh is used up, you are back to normal.

    As with Hallowed Ground, The Beast Within has a CD of 6 minutes.
    (0)
    Last edited by Illya; 10-16-2013 at 01:02 PM.

  8. #18
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Lirion12 View Post
    Personally, I think the biggest thing a WAR forgets about next to Holmgang is Bloodbath/Berserk Combo. Same cool down. Bloodbath lasts 10 seconds longer. One Action Combo will take care of the 10 seconds in order to negate a bad timing on berserk pacification.
    I actually feel bad about myself that i havent been doing this. Ive been using berserk with internal release for large spike damage/hate.. and then using bloodbath along with vengance and forsight when holding a pack of mobs. even still.. holmgang is an awful skill, i used it once when a healer pulled hate.. it bound me in place leaving the mob free too eat whoever he wanted. I dont lose hate on bosses, and dont need it for adds, so i cant find its purpose. garuda's red add is a great idea though
    (0)

  9. #19
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hanabira View Post
    I actually feel bad about myself that i havent been doing this. Ive been using berserk with internal release for large spike damage/hate.. and then using bloodbath along with vengance and forsight when holding a pack of mobs. even still..
    You shouldn't be worrying about using bloodbath with Berserk. If you do you cut off 5 seconds of bloodbath time, so even though they have the same cooldown they should not be used at the same time. If you really want to you would use berserk after 10 seconds of bloodbath being up, but that is more attention than it's worth. And honestly bloodbath is such a minimal contribution over time that "saving" it for anything makes it a completely ineffective cooldown. It should be used on cooldown every opportunity to generate the 7-10 hp/s it averages out to.
    (0)

  10. #20
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    not a bad idea OP, but it would only work for a single target unfortunately.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast