I would rather they just made Hallowed Ground a cross class skill between PLD and WAR.


I would rather they just made Hallowed Ground a cross class skill between PLD and WAR.


Okay. So let's imagine a skill which grants a period of invincibility similar to Hallowed Ground on PLD, but more like how WAR plays.
I'll call it The Beast Within, because the Warrior summons the Beast that rages within to create a temporary shield against damage.
After using The Beast Within, a Stoneskin of 100% of the WAR's HP is granted. The next 4 skills used, no matter what they are, will refresh the Stoneskin to 100% of the WAR's HP. The Stoneskin effect will wear off after 3 seconds after which it must be refreshed.
So, you get 5 skills worth (12.5 seconds) of effective invincibility, because it refreshes the Stoneskin each time you do something. You have to keep pressing your attack to maintain the effect, because it wears off after 3 seconds. After the last refresh is used up, you are back to normal.
As with Hallowed Ground, The Beast Within has a CD of 6 minutes.
Last edited by Illya; 10-16-2013 at 01:02 PM.



It would be more to WARs play style, to be a full heal every attack instead. (which for some reason we dont have any full heals)
I would be in preference to the idea of taking a lot of dmg, and healing back a % of it.
(aka, take 8k dmg, and now heal back 50% of it.)
It would scale to the monsters attacks, like PLD scales, but is more risky, and harder to pull off (as you need to time it)
You also need to survive the attack, to heal back the damage.
CLAIRE PENDRAGON
I'm a warrior and I don't want to change but if I can't finish the coil ill stop play and stop paying anyone fell the same way let me know
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