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  1. #21
    Player
    DartFx's Avatar
    Join Date
    Aug 2013
    Posts
    68
    Character
    Dart Frost
    World
    Diabolos
    Main Class
    Marauder Lv 50
    As I progressed further into end game, I realized that this doesn't seem to work as much.
    However, some tips for when it does work:
    When you're low on hp and need breathing space, you can always combo Berserk+Bloodbath then Brutal and Holmgang, to get some HP your way and lessen the strain on the healer. It really sucks the way it's set up that at higher dungeons these skills are completely useless.
    (1)

  2. #22
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hachiko View Post
    You shouldn't be worrying about using bloodbath with Berserk. If you do you cut off 5 seconds of bloodbath time, so even though they have the same cooldown they should not be used at the same time. If you really want to you would use berserk after 10 seconds of bloodbath being up, but that is more attention than it's worth. And honestly bloodbath is such a minimal contribution over time that "saving" it for anything makes it a completely ineffective cooldown. It should be used on cooldown every opportunity to generate the 7-10 hp/s it averages out to.
    If it needs to be fulltimed to even be marginally useful, then it is a garbage skill and it should feel bad as well as holmgang, we have 2 either useless or insanely situational skills.
    (0)

  3. #23
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Lirion12 View Post
    Personally, I think the biggest thing a WAR forgets about next to Holmgang is Bloodbath/Berserk Combo.
    Just thought, as healer, the pacification debuff from berserk is dis-spellable. Coordinate with your healer and you'll have no pacification.

    WAR tanks are gods among men when they coordinate with their healers. PLDs are kind of heal and forget for me as healer.
    (0)
    Last edited by Klive; 10-17-2013 at 11:54 PM.
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  4. #24
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hanabira View Post
    If it needs to be fulltimed to even be marginally useful, then it is a garbage skill and it should feel bad as well as holmgang, we have 2 either useless or insanely situational skills.
    It's not useless it's just not very good. It's effectively about ~1000 healing every 90 seconds, which is actually much more in magnitude than say, the cross class Second Wind, but it's spread out over 30 seconds so it can't really be used reactively.

    It's weak but not 100% useless like Holmgang is on fights that matter.
    (0)

  5. #25
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Illya View Post
    Okay. So let's imagine a skill which grants a period of invincibility similar to Hallowed Ground on PLD, but more like how WAR plays.

    As with Hallowed Ground, The Beast Within has a CD of 6 minutes.
    It would be more to WARs play style, to be a full heal every attack instead. (which for some reason we dont have any full heals)

    I would be in preference to the idea of taking a lot of dmg, and healing back a % of it.

    (aka, take 8k dmg, and now heal back 50% of it.)

    It would scale to the monsters attacks, like PLD scales, but is more risky, and harder to pull off (as you need to time it)
    You also need to survive the attack, to heal back the damage.
    (1)
    CLAIRE PENDRAGON

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