B. You're correct, there is a cap. However, when you can level 1 or 2 classes to 10 fighting mobs your own level (ish) then go back to a third and kill things 5+ levels higher with utter ease, it's not working correctly. If it isn't making much of a difference, why is it a problem to remove it anyway?

C. Can be applied to a system where you apply stat points based on class, I dont see why physical level makes this a more unique system. It simply limits your class choices to a couple of classes, and furthermore why do we want all physical classes to aim for the same stats to begin with? With class distinctions between point allotment, theres far more choice between what to put on individual pieces of equipment for each class to be different.

D. I don't believe I insulted anyone, but you're welcome for the bump as debates are never bad when they're constructive. Furthermore I'll add, if you can allot points for each class individually as you've conceded is a good idea anyway, what's the point in PL anymore?

E. No one's saying point allotment itself should go or be moved to a more classic MMO-like system. SE's done enough so far to make this game seperate from other games, however I don't think including clunky and inconvenient systems that a considerable amount of the remaining and dwindling player base don't actually like is necessarily a good thing.