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  1. #51
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    Mar 2011
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    3,208
    SE even said balance out your stats vs maxing out certain ones. PPl want to min/max too much is why ppl don't get the system. Min/max is not always the best way to do things. Just being a good team player in a party does. If you do have cure as a skill you it, every lil bit helps.

    What SE could do to flesh out this system is what mabinogi does and add stats to abilities. Much like blue mage in ffxi.
    Working as a team is whst kill mobs, how a person min/max's shouldn't. Min/maxing leads to the boring cookie cutting bs that was in ffxi.

    Me and my b/f had tell a drk it was ok to use his abilities because in past parties he was told not to for cookie cutter reasons. With the drk not doing his abilities we killed mobs so slowly. When he started to use his skills we killed them faster.

    MMo should be a fun activity not a second job, where you have to meet requirements set by "no life" players, just because they deem it so. And going against them have reputation consiquences. This isn't high school.
    (0)
    Last edited by Kilta_Firelotus; 03-10-2011 at 01:30 AM.

  2. #52
    Player

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    Mar 2011
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    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by EliseDee View Post
    Someone give this man a Nobel Peace Prize
    Careful, your IQ's showing.

    LOL! God forbid a developer introducing a new concept that's not part of the HISTORY of RPG!
    Or better, of the absolutely artificial and innatural limitations that are part of the HISTORY of RPG.



    If you are affected by insecurities, it's not really SE's role to fix that.
    Making a new system is something we all welcome, but it has to build on and be better than the old system, not something so rushed and essentially ineffective at what it's trying achieve.
    When has anyone said being able to heal yourself is a bad thing? That's such a blanket term. The problem people have is that the current system is prohibitive. It discourages class-changing beyond archetypes, and stops stats from being meaningful.

    I welcome change, I don't need some awful attempt at psychoanalysis to not only degrade the debate, but fail miserably at telling me why I want what I want (and also, most of the playerbase, did you read the player poll?)
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  3. #53
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    @Amsai problem is the system if halfass and that why i think it does not work if they took the time to fix it ok but many players don't like it they want to have specified role in a party ok you are a tank that all you can do type of thing. Most ppl hate that fact that there no real FFXI names in the game beside lancer and bird in the storyline which make a lot of hardcore players fan sad. I know for one would like ff names over what we have now i don't mind with any system i just think specified class system give more of a storyline with gear,quest and overall gameplay vs hybrid system. Just make a few class that can do it like Red mage which is jack of all. as long as they don't make the mistake how they did it in FFXI where RED mage was useless in fighting because of lack of real dmg with swords.


    Also do you know how hard is to balance a hybird system vs specified ? i don't want every big update to out balance a hybrid and oh now i can't tank? oh ok next big update oh shit now i can't DPS? when in specified they can just make you tank better or suck at it more but you still can tank matter what they do too it.
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    Last edited by Zenaku; 03-10-2011 at 01:37 AM.

  4. #54
    Player

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    Mar 2011
    Location
    Ul'dah
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    334
    Quote Originally Posted by Zenaku View Post
    i don't whined the game is broken why you think there changing it? because 80+% agree with it. Yes i play this game i'm level 44 and i played sense Beta1 i play time to time when i have time. Waiting for more update to do something beside kill pointless NM that give lame gear that you could just buy anyways.

    @EliseDee i understand the system well enough i understand the point but it just does not work ppl still want to feel like they have there own type of class. It may not be broken in your eyes but it is to everyone else. SE is not going to leave it how it is to make you stay in the game when more then 70% of ppl don't agree with the idea of staying with the system we have now maybe you the crybaby because SE changing something you like at the end SE going to make the game how they like how much we cry about it this website is pretty much just to get feedback are they going to use any of it maybe not. SE never had the record of listening to there player base and in some way thank god.

    Wait too the ps3 come out then see if you like the new system if you don't then quit and play other game because the system is going to change matter if you like it or not.


    FFXI system was good sub job was awesome just because you had to go a sub job did not mean it was not bad you just had to because the mobs hit to hard so you had to go ninja that noting wrong with the players it just work the best.


    Stop complaining about it there changing it and this topic wont change that.
    Yes they are going to fix it and give the classes their own unique feel and make them function properly. The classes are broken not the system. That I can agree with.
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  5. #55
    Player
    Lebannen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Lebannen Nox
    World
    Ragnarok
    Main Class
    Carpenter Lv 51
    My suggestion is to keep the armory system, but add armor which gets a bonus if you have the corresponding class equiped, and if you don't you get a penalty.
    (0)

  6. #56
    Player
    edgar131's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Vrell Cetedine
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lebannen View Post
    My suggestion is to keep the armory system, but add armor which gets a bonus if you have the corresponding class equiped, and if you don't you get a penalty.
    There already is a penalty for equipping armor that isn't meant for your class...
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  7. #57
    Player
    Maat's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Character
    Maat Takeda
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I disagree... Physical level brings less challenge to the game. Although it distinguishes the experienced from the less experienced. It allows you to cheat through certain classes in way. In my opinion its too easy.. And I am for automatic allotment. That's the point of choosing a specific race and it makes things less complicated when trying to switch class.
    (0)

  8. #58
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    334
    Quote Originally Posted by Zenaku View Post
    @Amsai problem is the system if halfass and that why i think it does not work if they took the time to fix it ok but many players don't like it they want to have specified role in a party ok you are a tank that all you can do type of thing. Most ppl hate that fact that there no real FFXI names in the game beside lancer and bird in the storyline which make a lot of hardcore players fan sad. I know for one would like ff names over what we have now i don't mind with any system i just think specified class system give more of a storyline with gear,quest and overall gameplay vs hybrid system. Just make a few class that can do it like Red mage which is jack of all. as long as they don't make the mistake how they did it in FFXI where RED mage was useless in fighting because of lack of real dmg with swords.
    You lost me again. The traditional names are unneeded and don't fit the classes or world. This change would be superfluous. Being able to mix and match abilities is one of the few good things about this game. It's not like you can slap cure 2 on a Gladiator and expect to go main healer on an NM hunt. All it does is increase your survivability as a tank by giving you the option to heal yourself. Practically making the Gladiator with cure 2 a paladin.
    (0)

  9. #59
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    Mar 2011
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    7
    Quote Originally Posted by Abriael View Post
    No.
    1: allowing a mage to use a mail with diminished benefit not only isn't dumb, it's logical. Armor doesn't normally come with "anti class" systems installed.
    2: There's no lack of class uniqueness in the game, due to several skill restrictions and the class affinity system. What the game lacks is any kind of challenge that could test abilities to the limit.
    Mages can tank and DD can heal simply because mobs don't hit hard enough. Add challenging content, and people will snap back to their roles, or die trying to be badass (and stupid), while abilities from other roles will be relegated to support/solo roles. It's that simple.
    Please do the community a favor and stop posting such ridiculous garbage. A mage has never been able to wear heavy armor and chainmail, sweet lord, what games have you ever played where mages wore mail? I'm dying to know. Did you not play FFXI? From the get go, certain jobs could wear certain armor and were limited by job/class, and that included the melee jobs at level 1. A thief couldn't wear certain things a warrior could, let alone any of the mages.

    There's no lack of class uniqueness? Even Yoshi-P has said he feels there isn't any uniqueness! How can any job be unique when you can use any traits from other jobs and essentially make them all the same? Obviously you are in the minority because SE is changing all of this to stop being an issue, the players have spoken in the polls, and we want things changed and are getting them changed. If the game was not broken in mostly every design aspect, Tanaka wouldn't have been replaced, and the game would be doing well now, and most importantly it wouldn't have gotten trashed by every single game review, including those in Japan. Obvious game flaws are obvious, why are you so keen on defending bad decisions?

    LOL! God forbid a developer introducing a new concept that's not part of the HISTORY of RPG!
    Or better, of the absolutely artificial and innatural limitations that are part of the HISTORY of RPG.
    Look where that got them with 14 when they tried to reinvent the genre, they even said they tried to make the game different on purpose, and it clearly suffered because of that.
    (0)

  10. #60
    Player
    edgar131's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Vrell Cetedine
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Maat View Post
    I disagree... Physical level brings less challenge to the game. Although it distinguishes the experienced from the less experienced. It allows you to cheat through certain classes in way. In my opinion its too easy.. And I am for automatic allotment. That's the point of choosing a specific race and it makes things less complicated when trying to switch class.
    Okay really? Automatic allotment? Way to jump backwards. I think players should be rewarded for playing multiple classes and bringing up their physical level. The stats are capped by rank so even if you are level 50, if your playing a class at rank 20 your stats will never be that broken. It gives you an advantage, but not overwhelmingly so. The current system is meant to foster uniqueness so not every single player of a certain class is exactly the same as every other one.
    (0)

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