You're tired of people saying "crap like this"? Well a lot are tired of people saying crap like this. I can promise you if you went into any form of BC fight unprepared, you'll have at least 10 new holes to get fucked in torn into you.
Unprepared meaning without the"right" gear and the "right" jobs. At the most you just had to stand at X yalms away if you were a caster or had to rely on a RDM to gravity kiting and someone blink-tanking because you otherwise took too much damage. That's not an encounter difficult by design. That's more being forced to avoid damage as much as you can due to lopsided damage taken:heals:MP pools ratio. Again, where's the encounter or environmental mechanics you have to react to? Where's the abilities to interrupt?
So again, how are any of the examples in my last post easymode?
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Me too, we are already losing so many original aspects that were nice and casual. We are getting closer to a FFXI with nice graphics...![]()
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
Unprepared means unprepared.
You can have the right jobs and right gear but if you're unprepared things can still go wrong. Just like you can fuck up brewing (aka god mode) NMs if you're unprepared and don't know that certain monsters have and can gain different immunities at x point or during y parameter (casting/ws/attack etc) or can actually charm you and screw you over (i.e Rani) so you need to prepare how you'll deal with the charm for example.
I'll admit, it's a lot easier to ignore what being unprepared means if it'll kill your argument. When you were a kid (or still are, I don't know) didn't you ever hear the phrase "being unprepared for school"? That generally means a lot more than just not having the right gear.
Charm and Stripga were cheese mechanics that were tossed in because there was little they could actually add to make the boss difficult. And we were talking about BCNMs.You can have the right jobs and right gear but if you're unprepared things can still go wrong. Just like you can fuck up brewing (aka god mode) NMs if you're unprepared and don't know that certain monsters have and can gain different immunities at x point or during y parameter (casting/ws/attack etc) or can actually charm you and screw you over (i.e Rani) so you need to prepare how you'll deal with the charm for example.
What I'm trying to get at is that there wasn't much to prepare for BCNMs, which is what you decided to bring up. Now you're switching to abyssea NMs, which are all balanced around "absorbs type of damage" and cheese mechanics. Let's try to first decide the context of our conversation, then start the back and forth, shall we?I'll admit, it's a lot easier to ignore what being unprepared means if it'll kill your argument. When you were a kid (or still are, I don't know) didn't you ever hear the phrase "being unprepared for school"? That generally means a lot more than just not having the right gear.
I'll start: the problem with BCs is that you relied most on group comp and RNG. This is most evident is stuff like the leaping boots BCNM and under observation, since both basically hinge on one ability landing to actually win (charm in the former, gravity on the latter). Again, that's not encounter difficulty nor is it any indicator of skill. That's bringing the "right" comp with the "right" gear and the RNG gods smiling down upon you. That's not mentioning anyone in melee had to have a blink band(lol) or sub NIN for utsusemi to blink damage away.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
And I hope it does become like FFXI!
Kinda, even just going the XI route and doing similar stuff it will ALWAYS be better due to HQ graphics + Armoury System and other various features. What will be neat is hopefully a lot of people who play XI now and were disappointed by XIV might finally merge over.
I've said it before I'm all for hardcore content as long as it's not a time sink. Things like leveling, some quests, missions should be solo able but there should also be things that you need a full party for. XI was my first MMO and it will always hold a place in my heart. I once had the time to play it for hours on end. Now I don't.
Between work, girlfriend, family, friends and enjoying other parts of life I don't have much time to spend on a game. So if I only have an hour or so to play a day I should be able to see myself progressing. I know I may get flamed but these are my views of what an MMO should be. Playing an MMO helps me keep my entertainment budget low. Since they are always adding new things to do it doesn't get old.
I just wanted to say that. A lot of people would say "go play an offline game" just wanted to point out why I play online games.
I BELIEVE the reason people would say this is because MMOs have been getting dumbed down and pretty much all challenge taken out of it because of people who can't play long and want to play the MMO. You can't keep both camps happy because one side will complain.
For example a lot of MMOs now have content you can blow through solo or blow through very quickly because of how easy and less time intensive it is. So those that can play harder content or for longer periods a day, they can't get content designed for them because more people want content designed for their limited playstyle and well, here's where we are MMO wise these days.
I'm not trying to please anyone anymore with my posts. I know not everyone will agree with what I have to say. I don't think MMOs are getting dumb downed. I played XI in it's hard days and knowing what I know now I realize how much of a waste in time it was for things that won't exist one day. just like some people say to casuals to go play offline the same could be said to hard core games. there are hardcore offline games. If someone started a game like XI and blew through all the content in a few months there's something wrong.
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