There's too many crafters and there will be more with the increase of Exp coming on the next patch. Too many crafters at 50 = too many items = more ppl will undercut to sell as fast as possible. So, it only will get worse.

There's too many crafters and there will be more with the increase of Exp coming on the next patch. Too many crafters at 50 = too many items = more ppl will undercut to sell as fast as possible. So, it only will get worse.


The "problem" is limited auction slots.
I'm 50 in two crafts now, and I fill up all 40 retainer slots at least twice per day. If I don't have a gil-producing retainer slot, then that slot is effectively LOSING me 3k (or more) gil, twice per day. I'm not going to keep that slot filled just so that I can make sure the price stays high. If the price drops too low, I simply craft something else. There's ALWAYS something else.
Bottom line: if you want to make considerable gil with your crafting, you need to understand the laws of supply and demand rather than trying to fight against them.
Edit: using some numbers listed above, if I put up an item for 12k, and it doesn't sell for even 48 hours, I've lost at minimum 3k for that auction slot (more likely a whole lot more). Because we're limited with slots, and I am crafting from my wife's gathering, I have to maintain a high volume of sales. I'm a crafter who IS maximizing profits; I just realize that the actual means of production in this game are retainer slots, not the items that are placed in them.
Also:
Lord, I love people like you. Folks like you allow me to sell 3-4 of those items in the time it takes you to sell a single one. End profit for me is FAR higher than yours (because I have no costs due to gathering alt), from the same number of retainer slots.I like those guys. I buy them out and relist. MMO Markets 101. I'm surprised so many people in this thread apparently never thought of it. But that's ok, more no brainer gil for me ♥
Last edited by Orsnoire; 10-15-2013 at 02:25 AM.
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