Well, yes, but you can do it as well at higher level here. But if you want to be functional, you had to wear a cookie cutter set of equip that maxed out your stats. There were nearly to no alternatives, just like now. Belts is something I miss, personally, their explanation they wanted to give the devs more creative room is kinda stupid, I'd buy it if they said time constraints. If you can only have one belt per body piece, you don't have to test how well it meshes with the other body pieces. Losing different earrings is sad, as well.
Enemies do run away now as well. Not on every leve, as before, which makes it less dull imho. If you know beforehand that the enemy is going to run away, it ruins the experience. If anything, now you have even more diversity, running enemies, having to pacify enemies instead of killing them, having to weaken them before you can kill them, etc.Leve's: Yes they were the same old same old, however, the leve's in general were much more immersive. You had to go out and hunt bandits, which were tough. It felt like they really were terrorizing that area, and you had to get rid of them. IF/when you won, sometimes they'd try to run away making it feel like you were giving chase to a wounded enemy, etc. It was more immersive and fun for those small reasons, and you had to travel out into the world quite a bit like he said. The Guildehests also were much more involved, and much harder with better rewards.
Agreed, but I gave the reason why it was like that in my last post.Grand Companies: Basically the same thing, a bit more involved, felt more real. They had a big building just to themselves, and the quests were a little more numerous if I remember correctly. They felt like a real entity, not just some mis placed bands of mis fits.
The only class quests that suffered immersion-wise are DoL/DoH. Long live the lala miner brothers!Class Guilds: Also, again, felt more immersive, each one had a long, instructive, and immersive storyline you could get into. Just like he wanted.