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  1. #1
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by MistressAthena View Post
    His Gear and Appearance he said he wanted it to be more customizable, and it was. You could wear any level of equipment at any level. Of course that piece of equipment would be level synced, however, you could ultimately customize your look however you wanted it to be. They also had alot more customizable looks, such as undergarments, could choose 4 different rings to show, could wear 2 diff types of earrings, etc. etc.

    Belts also were visible. Just like he said.
    Well, yes, but you can do it as well at higher level here. But if you want to be functional, you had to wear a cookie cutter set of equip that maxed out your stats. There were nearly to no alternatives, just like now. Belts is something I miss, personally, their explanation they wanted to give the devs more creative room is kinda stupid, I'd buy it if they said time constraints. If you can only have one belt per body piece, you don't have to test how well it meshes with the other body pieces. Losing different earrings is sad, as well.

    Leve's: Yes they were the same old same old, however, the leve's in general were much more immersive. You had to go out and hunt bandits, which were tough. It felt like they really were terrorizing that area, and you had to get rid of them. IF/when you won, sometimes they'd try to run away making it feel like you were giving chase to a wounded enemy, etc. It was more immersive and fun for those small reasons, and you had to travel out into the world quite a bit like he said. The Guildehests also were much more involved, and much harder with better rewards.
    Enemies do run away now as well. Not on every leve, as before, which makes it less dull imho. If you know beforehand that the enemy is going to run away, it ruins the experience. If anything, now you have even more diversity, running enemies, having to pacify enemies instead of killing them, having to weaken them before you can kill them, etc.

    Grand Companies: Basically the same thing, a bit more involved, felt more real. They had a big building just to themselves, and the quests were a little more numerous if I remember correctly. They felt like a real entity, not just some mis placed bands of mis fits.
    Agreed, but I gave the reason why it was like that in my last post.

    Class Guilds: Also, again, felt more immersive, each one had a long, instructive, and immersive storyline you could get into. Just like he wanted.
    The only class quests that suffered immersion-wise are DoL/DoH. Long live the lala miner brothers!
    (1)

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  2. #2
    Player
    MistressAthena's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    161
    Character
    Athena Whiterose
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Soukyuu View Post
    Snip
    So we pretty much still agree minus a few small personal flavors.

    As for the small tid bit about having only 1 suit if you want to maxamize, this is true, and of course could of been expanded on if they had been given the chance. Either way for casuals, and or if you just wanted to play dress up, it was an amazing mechanic (I myself loved to throw together different parts to see how it looked, or just to strut around in a cool outfit I put together).
    (1)

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