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  1. #21
    Player
    Alu79's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Lusian Royalt
    World
    Faerie
    Main Class
    Red Mage Lv 70
    Oh I just had another thought. What if SS had it's current effect and cost mana instead of an AF charge? Then if you use SS AND you have an AF charge it will consume it and add the HoT while standing inside of it for the 10% dmg reduction?
    (0)

  2. #22
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Alu79 View Post
    Oh I just had another thought. What if SS had it's current effect and cost mana instead of an AF charge? Then if you use SS AND you have an AF charge it will consume it and add the HoT while standing inside of it for the 10% dmg reduction?
    That sounds like it would be pretty cool. They would need to have a mechanic to determine how you are going to use it though...

    What I meant as far as succor 10 percent scaling... is you could have a lot of uptime on a 10 percent shield... which would scale upwards really well... depending on the scaling of damage and healing, the 10 percent could end up outscaling the heal itself, depending.

    Quite frankly, I think Lustrate is a very good and powerful heal... but I would like to see it splash heal around the target. Lustrate sounds like the target is "shining", and I think it would be a great effect to help shore up some of the scholars weakspot. It might not be a massive splash heal, but it certainly would be good for the melee group who might be taking some damage if the tank is spiking.

    Cure 3 would be stronger, obviously... but I think preiodically being able to splash is very useful... especially with the very high cost of cure 3... even if they do fix the range.
    (0)
    Last edited by ApolloGenX; 10-13-2013 at 01:24 AM.

  3. #23
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    Perhaps change Sacred Soil's wimpy 20% chance of free Succor to guaranteed crit on Succor? Would make sense at least; you obviously pop Sacred Soil to mitigate damage, so preparing a souped up Succor to mitigate even more or do a proper pick-me-up after the damage is done feels more in line with the concept of Sacred Soil.

    Or something. 20% proc rate on something with a 30sec cooldown is pathetic.
    (2)

  4. #24
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Or instant cast and mp free.. So you get the ss and group shield setup done quickly
    (1)

  5. #25
    Player
    Alu79's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Lusian Royalt
    World
    Faerie
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by ApolloGenX View Post
    Cure 3 would be stronger, obviously... but I think preiodically being able to splash is very useful... especially with the very high cost of cure 3... even if they do fix the range.
    Cure 3 needs to be scrapped. It just doesn't fit anywhere. I can't think of a situation that I have ever needed a heal on JUST the melee. They should change it to be like Priests Binding Heal. Heals you and the target and has 0 threat.

    I have cast it a total of 3 times. Once to see what it looked like. Once to test it in a group. And once more just recently cause I forgot what it looked like. It is sort of the odd man out far as AoE heals. Just turn it into Binding Heal. I can think of more times I have taken a stray hit and had to heal tank more than I can think of any time that I have ever needed to cure JUST melee who are never stacked up anyway.. How do DRG always take frontal dmg? Why? I just don't get it..
    (0)

  6. #26
    Player
    Alu79's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Lusian Royalt
    World
    Faerie
    Main Class
    Red Mage Lv 70
    Had another idea. What if SS remained as is and instead Succor gains double healing while SS is active and you are standing inside of it? Lets face it, if SS is down, means you need to mitigate AoE dmg and heal it up fast. This way Succor remains as is for normal game play but gets some oomph during inc heavy AoE spike dmg?
    (0)
    Last edited by Alu79; 10-13-2013 at 03:48 AM.

  7. #27
    Player
    LiadansWhisper's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Alu79 View Post
    Cure 3 needs to be scrapped. It just doesn't fit anywhere. I can't think of a situation that I have ever needed a heal on JUST the melee. They should change it to be like Priests Binding Heal. Heals you and the target and has 0 threat.

    I have cast it a total of 3 times. Once to see what it looked like. Once to test it in a group. And once more just recently cause I forgot what it looked like. It is sort of the odd man out far as AoE heals. Just turn it into Binding Heal. I can think of more times I have taken a stray hit and had to heal tank more than I can think of any time that I have ever needed to cure JUST melee who are never stacked up anyway.. How do DRG always take frontal dmg? Why? I just don't get it..
    I use it during Gardua HM when we have heavy Melee (which seems to happen more than I'd like). It's godlike for any situation where the Melee need a heal right now.
    (0)

  8. #28
    Player
    Terius's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    386
    Character
    Terius Palemoon
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Taking AoE dmg as a SCH?

    Steady mode Eos > Rouse > Fey Illuminaion (which auto triggers to) > Whispering Dawn for 300+ per tick, 7 ticks total. That + Succor and you are doing your job as much as WHM using Medica II.
    (0)

  9. #29
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    I do agree with a lot of this. Sacred Soil is kind of nice because of the low cooldown but it's often not really worth spending an aetherflow charge except on very predictable heavy AoE damage like tumult or geocrush. The mitigation percentage is too low to make it worth using over Lustrate for most other situations.

    I'd definitely prefer a more powerful spell on a longer cooldown, that way putting it down becomes more of an important/impactful decision instead of just "I have a spare charge and SS is off cooldown, why not."

    It's not a bad spell, it just feels a bit weird in the current SCH toolkit when aetherflow is so valuable for Lustrate. It doesn't need a flat out percentage buff, just a slight rework.
    (0)

  10. #30
    Player
    Amra's Avatar
    Join Date
    Oct 2013
    Posts
    17
    Character
    Amra Espada
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Snowaeth View Post
    Only thing silly with SS is the pathetic chance of free Succor it gives.
    That chance would be much nicer if it was 50% or more as using succor isn't exactly a happy experience to begin with
    This is quite right. I don't understand the point of having such a low chance to proc something on a cooldown that won't be used very often. And it's just a free cast of one spell which isn't even a big deal to most Scholars. Perhaps even without changing the %, if it was an instant cast Succor, that would be good too.

    But other than that, this ability is totally fine. SS + Succor shield on a group can prevent a nice chunk of damage. I have no complaints.
    (0)

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