Oh I just had another thought. What if SS had it's current effect and cost mana instead of an AF charge? Then if you use SS AND you have an AF charge it will consume it and add the HoT while standing inside of it for the 10% dmg reduction?
Oh I just had another thought. What if SS had it's current effect and cost mana instead of an AF charge? Then if you use SS AND you have an AF charge it will consume it and add the HoT while standing inside of it for the 10% dmg reduction?
That sounds like it would be pretty cool. They would need to have a mechanic to determine how you are going to use it though...
What I meant as far as succor 10 percent scaling... is you could have a lot of uptime on a 10 percent shield... which would scale upwards really well... depending on the scaling of damage and healing, the 10 percent could end up outscaling the heal itself, depending.
Quite frankly, I think Lustrate is a very good and powerful heal... but I would like to see it splash heal around the target. Lustrate sounds like the target is "shining", and I think it would be a great effect to help shore up some of the scholars weakspot. It might not be a massive splash heal, but it certainly would be good for the melee group who might be taking some damage if the tank is spiking.
Cure 3 would be stronger, obviously... but I think preiodically being able to splash is very useful... especially with the very high cost of cure 3... even if they do fix the range.
Last edited by ApolloGenX; 10-13-2013 at 01:24 AM.
Perhaps change Sacred Soil's wimpy 20% chance of free Succor to guaranteed crit on Succor? Would make sense at least; you obviously pop Sacred Soil to mitigate damage, so preparing a souped up Succor to mitigate even more or do a proper pick-me-up after the damage is done feels more in line with the concept of Sacred Soil.
Or something. 20% proc rate on something with a 30sec cooldown is pathetic.![]()
Or instant cast and mp free.. So you get the ss and group shield setup done quickly
Cure 3 needs to be scrapped. It just doesn't fit anywhere. I can't think of a situation that I have ever needed a heal on JUST the melee. They should change it to be like Priests Binding Heal. Heals you and the target and has 0 threat.
I have cast it a total of 3 times. Once to see what it looked like. Once to test it in a group. And once more just recently cause I forgot what it looked like. It is sort of the odd man out far as AoE heals. Just turn it into Binding Heal. I can think of more times I have taken a stray hit and had to heal tank more than I can think of any time that I have ever needed to cure JUST melee who are never stacked up anyway.. How do DRG always take frontal dmg? Why? I just don't get it..
Had another idea. What if SS remained as is and instead Succor gains double healing while SS is active and you are standing inside of it? Lets face it, if SS is down, means you need to mitigate AoE dmg and heal it up fast. This way Succor remains as is for normal game play but gets some oomph during inc heavy AoE spike dmg?
Last edited by Alu79; 10-13-2013 at 03:48 AM.
I use it during Gardua HM when we have heavy Melee (which seems to happen more than I'd like). It's godlike for any situation where the Melee need a heal right now.Cure 3 needs to be scrapped. It just doesn't fit anywhere. I can't think of a situation that I have ever needed a heal on JUST the melee. They should change it to be like Priests Binding Heal. Heals you and the target and has 0 threat.
I have cast it a total of 3 times. Once to see what it looked like. Once to test it in a group. And once more just recently cause I forgot what it looked like. It is sort of the odd man out far as AoE heals. Just turn it into Binding Heal. I can think of more times I have taken a stray hit and had to heal tank more than I can think of any time that I have ever needed to cure JUST melee who are never stacked up anyway.. How do DRG always take frontal dmg? Why? I just don't get it..
Taking AoE dmg as a SCH?
Steady mode Eos > Rouse > Fey Illuminaion (which auto triggers to) > Whispering Dawn for 300+ per tick, 7 ticks total. That + Succor and you are doing your job as much as WHM using Medica II.
I do agree with a lot of this. Sacred Soil is kind of nice because of the low cooldown but it's often not really worth spending an aetherflow charge except on very predictable heavy AoE damage like tumult or geocrush. The mitigation percentage is too low to make it worth using over Lustrate for most other situations.
I'd definitely prefer a more powerful spell on a longer cooldown, that way putting it down becomes more of an important/impactful decision instead of just "I have a spare charge and SS is off cooldown, why not."
It's not a bad spell, it just feels a bit weird in the current SCH toolkit when aetherflow is so valuable for Lustrate. It doesn't need a flat out percentage buff, just a slight rework.
This is quite right. I don't understand the point of having such a low chance to proc something on a cooldown that won't be used very often. And it's just a free cast of one spell which isn't even a big deal to most Scholars. Perhaps even without changing the %, if it was an instant cast Succor, that would be good too.
But other than that, this ability is totally fine. SS + Succor shield on a group can prevent a nice chunk of damage. I have no complaints.
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