make the duration as long as shadow flare and add a regen effect to it on par with medica 2's.
make the duration as long as shadow flare and add a regen effect to it on par with medica 2's.
"Please make my class OP, so it can be the flavor of the month"
This isn't even subtle, really.
right now its garabage an scholar has a serious issue when a large amount of people get hurt at the same time.
Honestly, 10% seems kinda low to me. Maybe it's the influence of games like LOTRO or CoH, but 10% seems downright anemic. This could be to make sure the Tank Limit Break always has a place, but it's weird to have a long cooldown spell with a small effect like that.
Last edited by Verdan; 10-12-2013 at 07:39 AM.
Sacred Soil is Just fine; it does not need an increase %. If your party is taking massive dmg that you cannot keep up you're not managing your succor's preemptively. SCH have Fel-Illumination 20% Healing Potency Increase 20 seconds 120 Sec CD, Rouse for pet increase 20% 60 sec cd i believe. "whispering dawn" Split cast heals between SCH and Eos/Selene. SCH should only be mitigating dmg on raid members, And popping swift-cast aldoqium/Physic or Lustrate if a raid member falls to low. Sacred Soil is fine SCH is more than capable of doing anything if you know how to properly set up before the situation arises. In addition to the content you may be performing your gear is probably not up to par with the content you're trying to do. You want raid heals go to WHM, Medica/Medica II, Cure III, Regen/Shroud of Saint's GG all set.
Pop a Swift-Cast+Succor+Sacred Soil+Micro Manage your fairies position along with binding the embrace key= OPNESS!
Cheers!
While I agree 10% is a bit low plus Succor it's fine.
Sacred Soil is fine. Saved a many bad parties on HM garuda when one of the adds doesn't die in time. a Sacred Soil+succor is enough to tank astral songs and stuff. And yes 10% may seem a little low, But theres a lot of effects like that in game. 10% str debuff from rage of halone, 10% from sacred Soil, 10% from rain of death, 15% from virus ect. It seems fine.
While 10% might seem kind of low, keep in mind that we can have it up half the time if we've got the aetherflow. If it were stronger then it would have a longer cooldown
Only thing silly with SS is the pathetic chance of free Succor it gives.
That chance would be much nicer if it was 50% or more as using succor isn't exactly a happy experience to begin with
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.