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  1. #11
    Player
    Lany's Avatar
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    Aug 2013
    Posts
    13
    Character
    Lany Amber
    World
    Odin
    Main Class
    Scholar Lv 60
    Sacred Soil main problem is that it bound to Aetherflow, that is usually much more valuable as instant heal on the move. I would love to see it separated from Aetherflow mechanic with maybe longer cooldown.

    Or keep it on Aetherflow and make it to shield bubble that absorbs set amaunt of damage and last only 5-10sec, but that can break a lot of mechanics on bosses
    (7)
    Last edited by Lany; 10-12-2013 at 10:40 AM.

  2. #12
    Player
    fanservice's Avatar
    Join Date
    Sep 2013
    Posts
    245
    Character
    Astrid Merle
    World
    Leviathan
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by Lany View Post
    Sacred Soil main problem is that it bound to Aetherflow, that is usually much more valuable as instant heal on the move. I would love to see it separated from Aetherflow mechanic with maybe longer cooldown.
    This.

    What make sacred soil hard to justify is its current damage mitigation value compared to the other abilities you could'ave used with that aetherflow charge (primarily lustrate). 10% less damage isn't saving lives, and at best it could mitigate 250 damage per person across its lifespan against titan level AOE.
    (2)

  3. #13
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by fanservice View Post
    This.

    What make sacred soil hard to justify is its current damage mitigation value compared to the other abilities you could'ave used with that aetherflow charge (primarily lustrate). 10% less damage isn't saving lives, and at best it could mitigate 250 damage per person across its lifespan against titan level AOE.
    It saves lives if the amount it shielded kept someone from dying..and people can get very low on health on massive ae spikes. Any effective healing (non overheal) is life saving.
    (0)

  4. #14
    Player
    fanservice's Avatar
    Join Date
    Sep 2013
    Posts
    245
    Character
    Astrid Merle
    World
    Leviathan
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by ApolloGenX View Post
    It saves lives if the amount it shielded kept someone from dying..and people can get very low on health on massive ae spikes. Any effective healing (non overheal) is life saving.
    If sacred soil is the difference between life and death for someone from a single hit, that means someone seriously messed up along the lines before that where they shouldn't have.

    As for the effective healing, a single tick of medica 2 can heal for just about as much as sacred soil can mitigate in its lifespan. Remember, using sacred soil is one less lustrate on top of that. Most of the time, it's not worth the opportunity cost. Outside of predictable burst AOE damage, and a lack of better things to do in content you can heal in a bikini, it's not worth using.
    (4)
    Last edited by fanservice; 10-12-2013 at 12:05 PM.

  5. #15
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by fanservice View Post
    If sacred soil is the difference between life and death for someone from a single hit, that means someone seriously messed up along the lines before that where they shouldn't have.

    As for the effective healing, a single tick of medica 2 can heal for just about as much as sacred soil can mitigate in its lifespan. Remember, using sacred soil is one less lustrate on top of that. Most of the time, it's not worth the opportunity cost. Outside of predictable burst AOE damage, and a lack of better things to do in content you can heal in a bikini, it's not worth using.
    Why the hell would you need to Lustrate so much anyway? I mean, most of the times, I know when i'm going to need Lustrate and when I'm free to use SS. Take Garuda for example, you shouldn't need to Lustrate at all during the first half and you can throw as many SS as you can. Keeping Aetherflow because you may need to Lustrate at some point during that part it's a waste (even assuming someone HP drops low, the WHM and your basic heal can easily save him)
    (1)

  6. #16
    Player
    Alu79's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Lusian Royalt
    World
    Faerie
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Taruranto View Post
    Why the hell would you need to Lustrate so much anyway? I mean, most of the times, I know when i'm going to need Lustrate and when I'm free to use SS. Take Garuda for example, you shouldn't need to Lustrate at all during the first half and you can throw as many SS as you can. Keeping Aetherflow because you may need to Lustrate at some point during that part it's a waste (even assuming someone HP drops low, the WHM and your basic heal can easily save him)
    You assume it will always be a WHM that a SCH is chained to. What if it is double SCH? What if the target, not necessarily the tank, got crit and needs a heal NOW? It isn't always predictable all the time and again, SS is garbage outside of a major inc aoe dmg. Basic dmg is basic, so you would never burn AF charge for it. That's the truth of it.

    It's 10% when SS should be 25-30% dmg reduction on a 2 minute cool down if it is gonna consume an AF charge. Tho, tbh, that 10% dmg redux should get baked into Succor and SS should be something like a HoT spell that sits in a specific area. Like Healing Rain or Holy Word: Sanctuary in WoW. Would be a much better use of AF charges than 10% dmg redux. 10% is 200 points of dmg mitigated from a 2k hit. Let me repeat that, 200 points of dmg mitigated from a 2k hit. A single regen tic covers that and more over its duration. And can be used on everyone any time vs an AF charge and a cd.

    Or Maybe turn SS into the AoE HoT I mentioned and have the fairies 20% magic dmg redux into a straight up dmg redux. That would be cool too.
    (3)
    Last edited by Alu79; 10-12-2013 at 01:43 PM.

  7. #17
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Using garuda is a really bad example as you can honestly not use any aetherflow stacks and still heal easily through the fight without overgearing it.
    (0)

  8. #18
    Player
    fanservice's Avatar
    Join Date
    Sep 2013
    Posts
    245
    Character
    Astrid Merle
    World
    Leviathan
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by Taruranto View Post
    (even assuming someone HP drops low, the WHM and your basic heal can easily save him)
    You assume that same someone would survive the 2 second cast, or someone always precasts for unpredictable damage that someone probably shouldn't have taken?

    I'm not going to count on that cast time heal landing before someone dies if they're in that situation.

    Garuda isn't a good example for your point, but it's good for mine:

    Let's say someone took a shriek from garuda in the first phase while at full HP. They are one friction away from dead. That's a lustrate moment, unless you foresaw someone's failure and pre-casted.

    Let's say someone has weakness post heart on titan, and is the only person at risk of dying to tumults at full HP. Toss a lustrate or 2 after a succor. That will save their life while sacred soil will not, nor will anyone else without weakness need sacred soil to survive those same tumults.

    We both know sacred soil is good for predictable burst AOE damage, but I disagree on throwing it out when I can, because that is a bigger waste than holding on to aetherflow stacks for lustrate because of situations like the above happening. I'm not the person who will take those chances.
    (3)
    Last edited by fanservice; 10-12-2013 at 02:33 PM.

  9. #19
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Alu79 View Post
    It's 10% when SS should be 25-30% dmg reduction on a 2 minute cool down if it is gonna consume an AF charge. Tho, tbh, that 10% dmg redux should get baked into Succor and SS should be something like a HoT spell that sits in a specific area. Like Healing Rain or Holy Word: Sanctuary in WoW. Would be a much better use of AF charges than 10% dmg redux. 10% is 200 points of dmg mitigated from a 2k hit. Let me repeat that, 200 points of dmg mitigated from a 2k hit. A single regen tic covers that and more over its duration. And can be used on everyone any time vs an AF charge and a cd.

    Or Maybe turn SS into the AoE HoT I mentioned and have the fairies 20% magic dmg redux into a straight up dmg redux. That would be cool too.
    10 Percent in succor would scale crazily. Although 25 percent is pretty darned high... but for 2 min CD, might be a good tradeoff. Basically make it more like WoWs barrier- that could work.


    Turning into an AE HoT makes no sense with the SCH shielding toolkit, that sounds like a whm ability.

    If they did give it a longer CD, maybe they could just boost the potency of succor a bit. 15 Percent.. percent at the most for SS... Anything more and you are really dangerously close to making it required for encounters and OP. You really can't have SCH exceling at tank healing and bringing required group CDs. Disco was out of control for a reason..
    (0)
    Last edited by ApolloGenX; 10-12-2013 at 11:25 PM.

  10. #20
    Player
    Alu79's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Lusian Royalt
    World
    Faerie
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by ApolloGenX View Post
    10 Percent in succor would scale crazily. Although 25 percent is pretty darned high... but for 2 min CD, might be a good tradeoff. Basically make it more like WoWs barrier- that could work.


    Turning into an AE HoT makes no sense with the SCH shielding toolkit, that sounds like a whm ability.

    If they did give it a longer CD, maybe they could just boost the potency of succor a bit. 15 Percent.. percent at the most for SS... Anything more and you are really dangerously close to making it required for encounters and OP. You really can't have SCH exceling at tank healing and bringing required group CDs. Disco was out of control for a reason..
    Hm I don't think it would scale crazily tbh. 10% will always just be 10%, doesn't seem ground breaking to me. 100 point hit got 10 dmg shaved off, 500 point hit 50 dmg shaved off, a 1k hit got a 100 points knocked off etc. These aren't ground breaking numbers and it would only be on succors shield, no shield no dmg reduction.

    And to the SS becoming a HoT thing, I think it could work tbh. And no I don't think an area placed aoe would fit the whm kit, whm have zero targeted area placed spells. SCH/SMN do. Plus, it would be a different way to heal which isn't at all like whm heal/HoT mechanics. SCH not having strong AoE =/= not supposed to have AoE. It would have a CD and cost an AF charge. That in itself is hefty restrictions placed on the spell.
    (0)

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