I have the gear and the materia and the food, but I don't plan on taking other classes passed 15. I have some but not all, thank you for your input but I'm looking for the optimal way to make an HQ with what I have, not what I can get.

I have the gear and the materia and the food, but I don't plan on taking other classes passed 15. I have some but not all, thank you for your input but I'm looking for the optimal way to make an HQ with what I have, not what I can get.

Really the most important 15 ability for long crafts is from Alchemy, Tricks of the Trade.
If you have Waste Not, Tricks of the Trade, and Careful Synthesis you should be fine. Always open with Inner Quiet (or Comfort Zone if you have it). Then Waste Not followed by Careful Synthesis spam until you're one progress move away from finishing it. You can replace Careful Synthesis with Rapid Synthesis if you're feeling lucky. I dislike using progress moves that require CP here.
How you increase quality depends on what abilities you have at your disposal. I'd need to know specifically what you have.
As for gear/food I find having 347 craftsmanship and 318 control without food to be essential. On any important craft I go for the highest CP food I can get my hands on and if you have to use food to reach those caps it will be rough. In my goldsmithing gear with everything except offhand fully melded + some good food I start two star crafts with ~390 CP. I spent a ridiculous amount of gil stat capping all the goldsmith gear and I can honestly say it's not worth it. I have something like 360 craftsmanship 355 control with that set on and the two star crafts are no easier than my other DoH sets with crap melds. Just max out the CP.
Did I mention CP yet?
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