When is Hotfix gonna be implemented?
sounds like a great bunch of fixes to me, and personally my favorite is the diremite web issue, im sick of bots ruining it, i gave up on my weaver due to needing the webs, not being able to farm any due to bots and refusing to pay the over inflated market prices for it as its the bots selling them
more tomes cap, more place to farm them
SE "DO" listen to the community
its a good thing
Uh...so about the tombstones.. they raising the cap or just the amount we can get?
Heli's Black Market open for business. Sells black market items for your exotic needs.
closed for business till further notice
titan is geting the nerf bat for sure
Yay! Lowering the threshold for mining and botany should help combat the bots. Right now it is such a grind that it is ripe for bots. Removing the threshold means more real people leveling, decreasing the need for and value of bot goods, which in turn destroys a large percentage of their gil source. Adding more web sources does the same thing. This sounds very targeted at taking out bots by making them superfluous.
Actually no, not to late. These are instance servers. So AK or anything else, can handle sustained load. By distributing more tomes, they aren't removing the sustained load on the servers, just shifting some percentage to other dungeons, which will till be running on the same servers. If they don't make changes to the reset date (which honestly I think they should), then a spike will also still occur on reset date, it will just be across more than one instance, so the need for new servers remains. They simply are announcing it for AK so people understand the purpose.
Well, it isn't a pure open world, but even so, this is a good thing. Remember that the servers are only designed to handle ~7000 max, distributed across 30 servers.
If you have 1000 all rush to one area for a fate, that means one single server has to handle 1/7th of the population, or 4x the load it was designed for.
Yet this usually isn't a problem, so clearly even high congestion areas aren't exceeding 750 people at a time right now, so it only is a problem during the two big fates. So these caps should only be an issue during those short windows in time, maybe an hour a week on average in the two zones that are affected.
Last edited by Rivienne; 10-11-2013 at 07:02 PM. Reason: 1000 chars
Let's get this out of the way: There is NO WAY of increasing the dungeon difficulty WITHOUT having the gearcheck system implemented.
With that being said, I'm curious if they'll raise the weekly myth cap.
They did note that difficulty of some previous content will get scaled down on major patch updates of new content but I am not sure if this is the same thing. Still, I wish they would make it optional some how. Even so, I think this hotfix is for the people complaining about trashmobs in dungeons.
Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"
<>.<>.<>
Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..FFXIV Inventory Tetris Champ
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