What Rapiso is calculating here is the DPS per crit percent, not necessarily crit rate as a stat. Still, I am not convinced his example is accurate for FFXIV.
To examine this, let's use the BLITZBALL formula for calculating WS damage:
Our simulation will use a potency of 100, WD of 40, STR of 400, DTR of 250.(Potency/100) x [((0.0032 x STR + 0.4162) x WD) + (0.1 x STR – 0.3529) + ((DTR – 202) x 0.035))] x (1 + (0.5 x (0.0693 x CRT – 18.486)/100))
When CRT = 400--or a crit% of 9.234--the result is 114.2157144
When CRT = 500--or a crit% of 16.164--the result is 117.9986316
When CRT = 600--or a crit% of 23.094--the result is 121.7815488
Every 100 CRT improves crit% by 6.93, as well as average WS damage by 3.7829172. The formula suggests both the crit% and the damage outputs are linear; we can easily predict what the average will be at 700 CRT or 1000 CRT. You gain exactly as much damage per crit% as the crit% before it. The only way you start losing returns on CRT is when we run into a hitherto unknown crit cap.



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