Quote Originally Posted by Terabyt3 View Post
No it's 10%. 10% of 900 is 90. and that is in a one shot not in hps.
Storm's Eye does not increase damage by 10%, it decreases enemy resistance by 10%, which effectively increases damage by 11.1111% (1/0.9 = 1.1111111). Because the two are used at the same rate in your normal rotation, the absolute potency of each is representative of their rates. The place it would not be representative is in the Infuriate use of IB, where Storm's Eye increases its lead. It is not necessary to even consider this, however, because Storm's Eye is a superior choice without it.

In general, you assumed quite a bit more heal from SP than occurs. You assumed a use of SP per 7.5 seconds, which is not possible to begin with, or there would be no use of Inner Beast at all. You then overestimated damage per shot, just adding to the issue. In a rotation, you will get 3 uses of Storm's Path per minute, each of which will heal a meager 93.75 potency. After Maim, you'll hit about 438.75 HP per minute, or 7.3125 HP per second.

You would only consider Storm's Path at all in conjunction with Storm's Eye as part of a single-opponent minimal-heal situation, like...

Quote Originally Posted by Halfmind View Post
That's going to depend on the encounter. In fights where your DPS is not on your target, you can fairly easily dominate the threat on it, giving you some breathing room for rotations. I'm still not a huge fan of the rotation, either, and I don't see it making high-damage encounters much more survivable at the moment.
Ah yes, I concede that you are correct. If you're facing one opponent with minimal heals, then you could keep enmity and drain maximum health by replacing Butcher's Block with Storm's Path. Multiple opponents would make it difficult -- any heals at all would test the limits of your enmity. Then again, in the situations where you'd be dumping Inner Beast ASAP, that's probably top among them.