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  1. #61
    Player
    himehime's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Lady Lodbrok
    World
    Hyperion
    Main Class
    Lancer Lv 50
    i'd be happy if they spend animation up 10% and made it so regular Jump leaves you at 1 position hitbox wise, instead of making you boomerang all over the place
    (0)

  2. #62
    Player
    Sabaoth's Avatar
    Join Date
    Oct 2013
    Posts
    29
    Character
    Sabaoth Beonaria
    World
    Balmung
    Main Class
    Lancer Lv 50
    Jumps, as they are, are not difficult to use even if they leave you open. You simply have to pick and choose your moments--and that is not a difficult thing to do (so far in my experience). Though, I can see how many could view that as annoying.

    My problem with Jumps is that they are boring. They're just another off-GCD ability. Blah. If they had invulnerability frames of some sort, they'd have an interesting element to them.
    (0)

  3. #63
    Player
    TetsuyaHikari's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    248
    Character
    Celes Reinhardt
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Ladon View Post
    It's actually kind of odd that it's not like this already as this has been the signature of the Jump ability to begin with.
    Exactly. When playing FFIV, I would specifically wait during certain parts on boss fights until instructing Kain to execute Jump because there would be a spell (or in this case, AOE) that was about to hit the party, so by jumping... He would be able to avoid it. Let's face it, ground AOEs have no business hitting someone if they're in the air. That's just ridiculous.

    It would be like trying to cast 'Quake' on a floating enemy. It doesn't make sense, lol.
    (1)

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