It's not a toxic attitude. The game has a cap on mythos. If you don't sub for a month you lose out on those mythos and if the cap remains you can never get those mythos back. That is a way to force people to continue to pay.

The cap is there to ensure that casuals don't get better gear then those doing endgame not gonna get changed as it would be unfair. What use is it if you run AK 50 times a week get best gear in the game and then need to do endgame where most gear is such a minor improvement it isn't worth doing.
Darklight for casuals and AF +1 gear is there to slowly evolve darkight gear into the +1 gear, but don't give an advantage to casual players over endgame raiders.
It's not like it is different in any other game.
When you really go neutral about it though, is that even a problem? It's the way this game is. It's not gonna change in the near future. They designed it to be this way. The consumer decides if they want to stay or not. It's obviously not that big of a concern for pretty much everyone (they haven't quit solely for that reason).
By the time new content is released, people will pretty much move on from these specific complaints. It's always been this way with consumers, and history always repeats itself. The sooner people realize this, the much more enjoyable the game (or the time you spend with it) can become. Not so much the community gets better sadly, in fact you'll probably hate the community more as a result LOL.




We understand that you're trying to increase the longevity of our subscriptions SE, and that's all well and good as you are a business, but these caps are detrimental to player retention.
You need to look at it from the developer's perspective. Imagine if you already have all the best gear, and you've cleared out everything there is to do in this game. That would be your conclusion, you'd go away until the next patch.
They don't want you to go away, they want you to come back, even if it means once a week.




http://na.finalfantasyxiv.com/lodest...acter/3035335/
I looked at your Lodestone (Sorry for being so nosy!), and found it interesting to note that you only have one Job at cap. Before you "vendetta-search" my profile, I have BLM, SMN, SCH, WHM, and DRG at level cap. You obviously know about cross-class skills, since you have most at 15...but do you really understand what the Armory System means? You honestly think it's alright for a five month grind just to outfit one Job?
When you say the "developer's perspective", doesn't it seem a bit double-standard to create a system that promotes leveling every class (Armory, Cross-skills), and then create an end-game that forces you to focus on only one?


Promotes having many classes on one character to compliment each other, also promotes having an actual main so people aren't all trying to go for every classes gear. Sounds legit to me.
This is just a wall they put up to slow a player's progress to a snail pace since they know for a fact that there is little to no end game atm. Mythos cap = stalling for time.
The major selling point here is the 'freedom' to play other jobs yet the mythos caps means a player will never gear more than one or two at most. That makes no sense.
ie. right now it takes roughly 38 weeks to relic +1 and buy all mythos gear for a SINGLE job.
Yay?
Last edited by sasakusaku; 10-11-2013 at 07:27 AM.
Possible solution:
Each class you use has it's own 300 cap for myth. You only have access to that myth when you're on that class. This way all your characters level equally in gear, yet you can't stack all the tombs for one classes gear. In addition, you can only use the myth from that class on gear it can primarily use.
Or they can just up the myth cap for every level 50 you have, but that's not really fair. I like my first suggestion much more.
Last edited by Noahlimits; 10-11-2013 at 08:15 AM.
http://forum.square-enix.com/ffxiv/t...56#post1410856
I've got my fingers crossed, but I really like the idea of some kind of per-class tome cap that was floated above, too.The number of areas where you can acquire Allagan Tomestones of Philosophy and Mythology will be increased as well as the amount you can acquire.
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