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  1. #1
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    Quote Originally Posted by MeowyWowie View Post
    It IS too easy to get AF2. No one is arguing that. It just takes forever.

    Let the XI mentality go, really >.>
    What FFXI mentality, I like the game as it is I am not trying to make any harder or easier like all the complainers do all the time and spawn threads like this one beacause they are unable to play by the game's rules.
    I know that people WILL find something to complain.
    Developers know exactly what they are doing, we dont need to tell them how to do it.
    They put in the caps for a reason and people complain that they want to get infinite mythology while they also complain that mythology farm is the only thing they are doing.

    If youre gonna complain for the sake of complaining stop playing the damn game... seriously.
    (0)

  2. #2
    Player
    Truvy's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    49
    Character
    Truvy Plainsrider
    World
    Coeurl
    Main Class
    Fisher Lv 70
    I dont mind the Myth cap...so long as their were other ways to GET the myth (aside from the afterthought for primals) I mean, plenty of non-used dungeons could offer something to this effect.
    (0)

  3. #3
    Player
    Madsamurai's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    213
    Character
    Miyavi Dunamis
    World
    Tonberry
    Main Class
    Black Mage Lv 60
    You know what, SE had that cap implemented so all you hardcore no-lifers wouldn't kill yourselves in the process from playing too much. I won't ask you to get a life but at least get some sleep.
    (0)

  4. #4
    Player
    Raze's Avatar
    Join Date
    Mar 2011
    Location
    Margaritaville
    Posts
    407
    Character
    Glass Blades
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I gotta agree with all the "why don't you have a life?" posts, seriously is the game your life? Treat it like a game and maybe it won't suck so much unneeded energy from you while you can't even "advance".
    (0)

  5. #5
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    So... no update on this from the Devs?


    The cap is utter nonsense in a game where you can play every class on one character. On WoW where you have to make multiple characters sure, it's fine but not here.
    (4)

  6. #6
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by NefGP View Post
    The cap is utter nonsense in a game where you can play every class on one character. On WoW where you have to make multiple characters sure, it's fine but not here.
    First, a part of the community complains about not being unique enough because 1 toon can do everything and now we want to remove the caps so now 1 toon can also get gear for everything. "We want to be unique/feel special" and at the same time we want "Equality and no limits on anything for everyone." This thread is a headache.
    (0)

  7. #7
    Player
    Gucci_Charms's Avatar
    Join Date
    Sep 2012
    Posts
    413
    Character
    Miley Cyrus
    World
    Hyperion
    Main Class
    Lancer Lv 50
    The main purpose of the weekly cap for myths is actually quite simple:

    The caps are designed to keep end-game players (and upcoming players) to subscribe and play longer. In doing so, SE profits from that subscription money.


    If they let all players simply earn all the best gear currently within a month, then a lot of these players will end up unsubscribing due to boredom and lack of content. This results in less subscribers and profits.

    Hence why they have these ridiculous weekly caps - to prolong subscription profits and give time for their DEV team to create new content.

    I'm not on any side that favors or dislikes caps, but it really comes down to how SE can maximize their subscriber profits for a longer time period. Since this is a P2P game, however, I think all players should be able to play without such weekly "caps" or other restrictions. With such limitations, all players do not actually get full value for what they pay monthly on this game.
    (1)

  8. #8
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gucci_Charms View Post
    The main purpose of the weekly cap for myths is actually quite simple:

    The caps are designed to keep end-game players (and upcoming players) to subscribe and play longer. In doing so, SE profits from that subscription money.


    If they let all players simply earn all the best gear currently within a month, then a lot of these players will end up unsubscribing due to boredom and lack of content. This results in less subscribers and profits.

    Hence why they have these ridiculous weekly caps - to prolong subscription profits and give time for their DEV team to create new content.

    I'm not on any side that favors or dislikes caps, but it really comes down to how SE can maximize their subscriber profits for a longer time period. Since this is a P2P game, however, I think all players should be able to play without such weekly "caps" or other restrictions. With such limitations, all players do not actually get full value for what they pay monthly on this game.
    Which again would be fine and make total sense for a game like WoW where you HAVE to roll a new character to get stuff for a different class anyway, and so it keeps you from progressing on your "main" too quickly. But in a game with 9 jobs so far (and going to grow eventually) that can all be played on a single character, it's stupid. Plain and simple, it is stupid, bad design that punishes players for trying to enjoy a central theme of the game.

    If making content that directly conflicts with a major theme/foundation of your game isn't bad design, then what is?!


    Just a little quick math. 9 jobs, 10.4 weeks roughly per full set of AF 1.5 (not counting the accessories) = 93.6 weeks, or just shy of 2 years to get a full set for every job.


    That alone is making me regret paying for the 6-month sub. I think I might be done with MMOs after this, I loved my time in XI and made my peace with it, and all the excitement from this game's worn off, especially with the next gen consoles coming out now. I wanted this game to succeed, to do well, but I'm just not seeing the long-term attraction to this game the way I did with XI. For all the game's faults (and boy there were - still are, really - many) XI's progression was much better thought out. No content ever became obsoleted (until Abyssea anyway, but that was really fun too. VW killed it for me.) and there was just a million different things to do at any time. I also feel like the community was much stronger back then.

    The DF is a piece of garbage. It sounded great on paper, but in practice it's lame. There's no exploration anymore, no grouping... just cue up on the DF and play with yourself for however long. The only realistic thing you can do solo that's even remotely worth it is FATE, because getting a DF prompt while crafting is infuriating, and it's not exactly ideal when gathering either.

    tl;dr I commend YP for the effort he and his team put in, the foundation of the game overall is solid, but there's just too many things driving me nuts right now to keep me interested, even if all my friends and I could actually play together (thanks for hosing us on the transfers btw).
    (2)
    Last edited by NefGP; 11-08-2013 at 07:35 AM.

  9. #9
    Player
    XainTheGreat's Avatar
    Join Date
    Nov 2013
    Posts
    47
    Character
    Xain Ryuchi
    World
    Cactuar
    Main Class
    Lancer Lv 50
    its not even possible to do myth cap and coil 1-5 in 3 hours, so idk where you are getting your numbers. A perfect WP is "usually" around 20 minutes. You need 10 of those, so thats 200 minutes devided by 60 is 3 hours and 20 minutes, +coil is like another 90 minute run from turn 1-4, and thats a good run, assuming you have no wipes. That is also already 4 hours and 50 minutes. And most likely i doubt you are getting through all myth cap and coil 1-4 in 4 hours and 50 minutes anyways. I understand your approach here, that its not that much content ona weekly basis, but 5-6 hours is a lil more accurate.

    Also, crystal tower was supposed to release at launch, and thats a huge chunk of content that we miss out on. If we had crystal tower we could be gearing alts and not be worrying about only mything out one job. If we had crystal tower, i doubt the content cry would be happening. Im still wishing i had access to crystal tower to put on some Ilvl 80 gear in places that i still have darklight or even AK gear because of Tank darklight taking up pants/feet, Chest/head, so when i get a piece for head or chest, i gotta wait longer to fill that ilvl60 gap.

    Point is, there is plenty of content, and the absence of crystal tower sucks, but once it comes, everything will be fine. Progressing multiple jobs will be more realistic. 1 main job decked in ILVL90, and the rest decked out in ILVL80. Its comin man, chill
    (0)

  10. #10
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by XainTheGreat View Post
    A perfect WP is "usually" around 20 minutes.
    Odd, I'm used to around 14-15 minutes on average. If for PUGs at 20 minutes, I concur.
    (1)

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