agree 100% most of the time when i might need a raise i am not entirely sure where i am going to raise at. 99% of the time it happens to be in an aoe that kills you before anything can be done about it
agree 100% most of the time when i might need a raise i am not entirely sure where i am going to raise at. 99% of the time it happens to be in an aoe that kills you before anything can be done about it
Here's an idea! Don't die.
In most MMO's, you can't raise in combat at all. I like that it is sometimes tricky to raise someone who died.
You're not "supposed" to raise them at all. ALL of Titan's damage is completely predictable, and MOST of the time, completely avoidable as well.Have you been in Titan? Where pray tell am I supposed to go to raise someone to the right position?
Last edited by Sidious; 10-10-2013 at 04:37 AM.
There is a glitch that will hopefully be fixed in a patch cos it can be triggered accidently in titan as well. It doesnt make them invincible though, it takes weakness off them and replaces it with a raise buff. They actually recover slower naturally which can be troublesome in titan because it acts like they didnt die and they are still in combat. If they happen to get hit by aoe they will still die again but the raise buff stays on so they get another raise for free.. this glitch is being shown on quite a few speed run videos nowadays so i woulda thought they are working on fixing it
ps. its any aoe heal
How many MMOs have you played?
WoW alone has 3 classes with combat rezzes. I realize this is apples to oranges as WoW combat is differently paced, but it's contextually applicable: the WoW abilities are instant cast. The casting time of Raise is sufficiently long that I think there's your strategizing, right there: also, it is not your fault, as a healer, if you spend the time on a Raise and someone accepts at a stupid moment.
The animation lock is broken. Stop defending it.
I agree that the animation lock needs something done about it, but you can get some funny things happening because of it.
when I did praetorium for my story quest, we had one of the healers die to the first falling airship on ultima.
so the other healer tries to res him, and gets killed instantly again by ceruleum vent.
a few minutes after, when everyone was topped off, the second healer tried raising again.
instantly kill by another falling airship.
few minutes later, raise again. instantly killed by green laser
it was kinda hilarious, and we didn't wipe, but something definatly needs to be done
On fights like Titan HM, where knowing his rotation is part of the fight, it's a little better. However, I can't tell you how many times I've raised someone in Garuda HM only to have her immediately target them with Friction before I even get the option of curing them.
What with SE's stance on animation lock being "by design" (seriously, thought FFXI was the end of that), you have to wonder if they meant for in-battle raise to be such an annoyance.
I agree. Why should letting a player K.O. during a battle be nothing more than a temporary interruption? (Swiftcast+Resurrection is barely 2 seconds of your time) It should be a serious hindrance that challenges the rest of the party to make up for their mistake.Here's an idea! Don't die.
In most MMO's, you can't raise in combat at all. I like that it is sometimes tricky to raise someone who died.
You're not "supposed" to raise them at all. ALL of Titan's damage is completely predictable, and MOST of the time, completely avoidable as well.
Then make Raise un-Swiftcastable and/or double its casting time in combat so you still have to budget a crapload of time to pull it off but it's still totally within the control of the WHM and not a DPS champing at the bit to get back in the fight.
Using animation lock to prop up difficulty is stupid. It FEELS broken, it's janky and unpredictable, and prior to reading this thread I honestly didn't think anyone felt otherwise; the majority of people I've spoken to hate it to death.
Last edited by squidbunny; 10-11-2013 at 01:41 AM.
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