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  1. #1
    Player
    Ceol's Avatar
    Join Date
    Jun 2012
    Posts
    214
    Character
    Ceol Ashwin
    World
    Sargatanas
    Main Class
    Astrologian Lv 60
    On fights like Titan HM, where knowing his rotation is part of the fight, it's a little better. However, I can't tell you how many times I've raised someone in Garuda HM only to have her immediately target them with Friction before I even get the option of curing them.

    What with SE's stance on animation lock being "by design" (seriously, thought FFXI was the end of that), you have to wonder if they meant for in-battle raise to be such an annoyance.
    (1)

  2. #2
    Player
    Katai's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Katai Ceres
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ceol View Post
    ...I've raised someone in Garuda HM only to have her immediately target them with Friction before I even get the option of curing them.

    This is the current fatal flaw in the system. A ton of mana gets wasted on something that is not predictable, with the healer being able to do nothing but look on and estimate when the person that was just raised can be cured.

    Honestly, it makes the game feel sluggish. I can't even tell you how many times I've cast Swiftcast followed immediately by Medica II only to be presented with a cast bar. It's irritating when you have to consciously slow down your rotations so as not to get ahead of the game.
    (5)